Blog

Motion Matching in O3DE, a Data-Driven Animation Technique

May 12, 2022

Motion matching is a data-driven animation technique that is gaining popularity since games like ‘The Last Of Us Part II’, ‘FIFA’, and ‘Half-Life: Alyx’ have adopted it. Users have higher expectations for animation quality including more realistic animations and a greater variety of interactions between characters and their environments. This growth in expectation resulted in increasingly complex animation graphs that became harder to maintain and more expensive to create. Motion matching is a way to animate a character in a controlled way by jumping and blending between pre-recorded animation sequences several times a second, synthesizing the animation for the character....

O3DE User Defined Properties

March 8, 2022

O3DE User Defined Properties O3DE has the ability for the O3DE asset pipeline to read in this user defined properties (UDP) metadata so that scene building logic can customize asset processing logic using the UDP metadata. This allows the artists to continue to work primarily in the tools they have mastered such as Maya or Blender. For example, a content designer will not need to open up the O3DE Editor to assign a brick material to a wall model since the artist has assigned the brick material to the wall mesh node in Blender....

Introducing the BlueJay Design System for O3DE

February 3, 2022

Learn about the new UX design system for Open 3D Engine (O3DE) tools from Lee Hung Nguyen, one of the UX designers contributing to O3DE. My name is Lee Hung Nguyen, and I am one of the UX Designers in the Special Interest Group for the UI UX community (SIG-UI-UX) that helps to contribute towards the Open 3D Engine (O3DE). Today, you’ll be learning about the design system that the SIG UX UI community has been working on: the BlueJay Design System (BJDS)....

Explore the Past, Present, & Future of O3DE's First-time User Experience

January 26, 2022

Learn about how Amazon Web Services developed the first-time user experience for Open 3D Engine (O3DE) from Bhanuja Sanghavi, one of the UX designers contributing to O3DE. Welcome to Open 3D Engine’s New User Experience! Hello, I’m Bhanuja! Since September 2020, I have had the opportunity to work as a User Experience (UX) Design Intern for Amazon on its game engine Lumberyard, the predecessor to Open 3D Engine (O3DE)....

Open 3D Foundation announces first major release of Open 3D Engine

December 2, 2021

The news in brief: Simulation developers can now create 3D content with the new Open 3D Engine (O3DE) Linux editor and engine runtime, and a new Debian package and Windows installer provide a faster route to getting started with the engine. O3DE’s first major release: Stable 21.11 Today, the Open 3D Foundation (O3DF) and its members including Adobe, AWS, Huawei, Intel, and Niantic announced the O3DE Stable 21....

Announcing Open 3D Engine!

July 6, 2021

Announcing Open 3D Engine On July 6th, 2021, the Linux Foundation announced the public availability of the Open 3D Engine (O3DE) open-source project and the formation of the Open 3D Foundation. As a founding partner in O3DE, Amazon Web Services and the AWS Lumberyard team has been working on this effort for awhile, preparing the code and tools for a developer-centric initial release. Curious about the work?...