Open 3D Engine AtomCore API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Here is a list of all documented class members with links to the class documentation for each member:
Create() :
AZ::Data::InstanceDatabase< Type >
CreateData() :
AZ::Data::InstanceId
CreateFromAsset() :
AZ::Data::InstanceId
CreateFromAssetId() :
AZ::Data::InstanceId
CreateFunction :
AZ::Data::InstanceHandler< Type >
CreateName() :
AZ::Data::InstanceId
CreateRandom() :
AZ::Data::InstanceId
CreateUuid() :
AZ::Data::InstanceId
DeleteFunction :
AZ::Data::InstanceHandler< Type >
emplace() :
AZStd::lru_cache< KeyType, MappedType, Hasher, EqualKey, Allocator >
exists() :
AZStd::lru_cache< KeyType, MappedType, Hasher, EqualKey, Allocator >
Find() :
AZ::Data::InstanceDatabase< Type >
FindOrCreate() :
AZ::Data::InstanceDatabase< Type >
ForEach() :
AZ::Data::InstanceDatabase< Type >
get() :
AZStd::lru_cache< KeyType, MappedType, Hasher, EqualKey, Allocator >
GetAssetId() :
AZ::Data::InstanceData
GetAssetType() :
AZ::Data::InstanceData
GetId() :
AZ::Data::InstanceData
insert() :
AZStd::lru_cache< KeyType, MappedType, Hasher, EqualKey, Allocator >
m_createFunction :
AZ::Data::InstanceHandler< Type >
m_createFunctionWithParam :
AZ::Data::InstanceHandler< Type >
m_deleteFunction :
AZ::Data::InstanceHandler< Type >
set_capacity() :
AZStd::lru_cache< KeyType, MappedType, Hasher, EqualKey, Allocator >
SubIdCapacity :
AZ::Data::InstanceId
TEMPOrphan() :
AZ::Data::InstanceDatabase< Type >
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