Open 3D Engine AzCore API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AZ::Crc32, including all inherited members.
Add(AZStd::string_view view) (defined in AZ::Crc32) | AZ::Crc32 | |
Add(const void *data, size_t size, bool forceLowerCase=false) (defined in AZ::Crc32) | AZ::Crc32 | |
Add(const ByteType *data, size_t size, bool forceLowerCase=false) -> AZStd::enable_if_t< sizeof(ByteType)==1 > (defined in AZ::Crc32) | AZ::Crc32 | |
Add(AZStd::span< const AZStd::byte > inputSpan) (defined in AZ::Crc32) | AZ::Crc32 | |
Combine(u32 crc, size_t len) (defined in AZ::Crc32) | AZ::Crc32 | protected |
Crc32() | AZ::Crc32 | inline |
Crc32(AZ::u32 value) | AZ::Crc32 | inline |
Crc32(AZStd::string_view view) | AZ::Crc32 | explicit |
Crc32(const void *data, size_t size, bool forceLowerCase=false) | AZ::Crc32 | |
Crc32(const ByteType *data, size_t size, bool forceLowerCase=false) (defined in AZ::Crc32) | AZ::Crc32 | |
Crc32(AZStd::span< const AZStd::byte > inputSpan) (defined in AZ::Crc32) | AZ::Crc32 | |
m_value (defined in AZ::Crc32) | AZ::Crc32 | protected |
operator u32() const (defined in AZ::Crc32) | AZ::Crc32 | inline |
operator!() const (defined in AZ::Crc32) | AZ::Crc32 | inline |
operator!=(Crc32 rhs) const (defined in AZ::Crc32) | AZ::Crc32 | inline |
operator==(Crc32 rhs) const (defined in AZ::Crc32) | AZ::Crc32 | inline |
Reflect(AZ::SerializeContext &context) (defined in AZ::Crc32) | AZ::Crc32 | static |
Set(const void *data, size_t size, bool forceLowerCase=false) (defined in AZ::Crc32) | AZ::Crc32 | protected |
Set(const ByteType *data, size_t size, bool forceLowerCase=false) -> AZStd::enable_if_t< sizeof(ByteType)==1 > (defined in AZ::Crc32) | AZ::Crc32 | protected |