Open 3D Engine AzCore API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AZ::Hemisphere, including all inherited members.
AZ_TYPE_INFO(Hemisphere, "{B246E336-780E-494B-B330-0985025B7888}") (defined in AZ::Hemisphere) | AZ::Hemisphere | |
CreateFromSphereAndDirection(const Sphere &sphere, const Vector3 &normalizedDirection) (defined in AZ::Hemisphere) | AZ::Hemisphere | static |
GetCenter() const (defined in AZ::Hemisphere) | AZ::Hemisphere | |
GetDirection() const (defined in AZ::Hemisphere) | AZ::Hemisphere | |
GetRadius() const (defined in AZ::Hemisphere) | AZ::Hemisphere | |
Hemisphere()=default (defined in AZ::Hemisphere) | AZ::Hemisphere | |
Hemisphere(const Vector3 ¢er, float radius, const Vector3 &normalizedDirection) (defined in AZ::Hemisphere) | AZ::Hemisphere | |
operator!=(const Hemisphere &rhs) const (defined in AZ::Hemisphere) | AZ::Hemisphere | |
operator==(const Hemisphere &rhs) const (defined in AZ::Hemisphere) | AZ::Hemisphere | |
SetCenter(const Vector3 ¢er) (defined in AZ::Hemisphere) | AZ::Hemisphere | |
SetDirection(const Vector3 &direction) (defined in AZ::Hemisphere) | AZ::Hemisphere | |
SetRadius(float radius) (defined in AZ::Hemisphere) | AZ::Hemisphere |