Open 3D Engine AzCore API Reference
2305.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits AZ::EntityId.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (NamedEntityId, AZ::SystemAllocator) | |
AZ_RTTI (NamedEntityId,"{27F37921-4B40-4BE6-B47B-7D3AB8682D58}", EntityId) | |
NamedEntityId (const AZ::EntityId &entityId, AZStd::string_view entityName="") | |
AZStd::string | ToString () const |
AZStd::string_view | GetName () const |
bool | operator== (const NamedEntityId &rhs) const |
bool | operator== (const EntityId &rhs) const |
bool | operator!= (const NamedEntityId &rhs) const |
bool | operator!= (const EntityId &rhs) const |
bool | operator< (const NamedEntityId &rhs) const |
bool | operator< (const EntityId &rhs) const |
bool | operator> (const NamedEntityId &rhs) const |
bool | operator> (const EntityId &rhs) const |
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AZ_TYPE_INFO (EntityId,"{6383F1D3-BB27-4E6B-A49A-6409B2059EAA}") | |
AZ_FORCE_INLINE | EntityId (u64 id=InvalidEntityId) |
AZ_FORCE_INLINE | operator u64 () const |
AZ_FORCE_INLINE bool | IsValid () const |
AZ_FORCE_INLINE void | SetInvalid () |
AZStd::string | ToString () const |
AZ_FORCE_INLINE bool | operator== (const EntityId &rhs) const |
AZ_FORCE_INLINE bool | operator!= (const EntityId &rhs) const |
AZ_FORCE_INLINE bool | operator< (const EntityId &rhs) const |
AZ_FORCE_INLINE bool | operator> (const EntityId &rhs) const |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Additional Inherited Members | |
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static const u64 | InvalidEntityId = 0x00000000FFFFFFFFull |
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u64 | m_id |