Open 3D Engine AzCore API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AZ::Obb, including all inherited members.
AZ_TYPE_INFO(Obb, "{004abd25-cf14-4eb3-bd41-022c247c07fa}") (defined in AZ::Obb) | AZ::Obb | |
Contains(const Vector3 &point) const | AZ::Obb | |
CreateFromAabb(const Aabb &aabb) | AZ::Obb | static |
CreateFromPositionRotationAndHalfLengths(const Vector3 &position, const Quaternion &rotation, const Vector3 &halfLengths) (defined in AZ::Obb) | AZ::Obb | static |
GetAxis(int32_t index) const (defined in AZ::Obb) | AZ::Obb | |
GetAxisX() const (defined in AZ::Obb) | AZ::Obb | |
GetAxisY() const (defined in AZ::Obb) | AZ::Obb | |
GetAxisZ() const (defined in AZ::Obb) | AZ::Obb | |
GetDistance(const Vector3 &point) const | AZ::Obb | |
GetDistanceSq(const Vector3 &point) const | AZ::Obb | |
GetHalfLength(int32_t index) const (defined in AZ::Obb) | AZ::Obb | |
GetHalfLengths() const (defined in AZ::Obb) | AZ::Obb | |
GetHalfLengthX() const (defined in AZ::Obb) | AZ::Obb | |
GetHalfLengthY() const (defined in AZ::Obb) | AZ::Obb | |
GetHalfLengthZ() const (defined in AZ::Obb) | AZ::Obb | |
GetPosition() const (defined in AZ::Obb) | AZ::Obb | |
GetRotation() const (defined in AZ::Obb) | AZ::Obb | |
IsFinite() const (defined in AZ::Obb) | AZ::Obb | |
Obb()=default (defined in AZ::Obb) | AZ::Obb | |
operator!=(const Obb &rhs) const (defined in AZ::Obb) | AZ::Obb | |
operator==(const Obb &rhs) const (defined in AZ::Obb) | AZ::Obb | |
Reflect(ReflectContext *context) | AZ::Obb | static |
SetHalfLength(int32_t index, float halfLength) (defined in AZ::Obb) | AZ::Obb | |
SetHalfLengths(const Vector3 &halfLengths) (defined in AZ::Obb) | AZ::Obb | |
SetHalfLengthX(float halfLength) (defined in AZ::Obb) | AZ::Obb | |
SetHalfLengthY(float halfLength) (defined in AZ::Obb) | AZ::Obb | |
SetHalfLengthZ(float halfLength) (defined in AZ::Obb) | AZ::Obb | |
SetPosition(const Vector3 &position) (defined in AZ::Obb) | AZ::Obb | |
SetRotation(const Quaternion &rotation) (defined in AZ::Obb) | AZ::Obb |