Open 3D Engine AzCore API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::Plane Member List

This is the complete list of members for AZ::Plane, including all inherited members.

ApplyTransform(const Transform &tm) (defined in AZ::Plane)AZ::Plane
AZ_TYPE_INFO(Plane, "{847DD984-9DBF-4789-8E25-E0334402E8AD}") (defined in AZ::Plane)AZ::Plane
CastRay(const Vector3 &start, const Vector3 &dir, Vector3 &hitPoint) constAZ::Plane
CastRay(const Vector3 &start, const Vector3 &dir, float &hitTime) constAZ::Plane
CreateFromCoefficients(const float a, const float b, const float c, const float d) (defined in AZ::Plane)AZ::Planestatic
CreateFromNormalAndDistance(const Vector3 &normal, float dist) (defined in AZ::Plane)AZ::Planestatic
CreateFromNormalAndPoint(const Vector3 &normal, const Vector3 &point) (defined in AZ::Plane)AZ::Planestatic
CreateFromTriangle(const Vector3 &v0, const Vector3 &v1, const Vector3 &v2)AZ::Planestatic
CreateFromVectorCoefficients(const Vector4 &coefficients) (defined in AZ::Plane)AZ::Planestatic
GetDistance() const (defined in AZ::Plane)AZ::Plane
GetNormal() const (defined in AZ::Plane)AZ::Plane
GetPlaneEquationCoefficients() constAZ::Plane
GetPointDist(const Vector3 &pos) constAZ::Plane
GetProjected(const Vector3 &v) constAZ::Plane
GetSimdValue() constAZ::Plane
GetTransform(const Transform &tm) constAZ::Plane
IntersectSegment(const Vector3 &start, const Vector3 &end, Vector3 &hitPoint) constAZ::Plane
IntersectSegment(const Vector3 &start, const Vector3 &end, float &hitTime) constAZ::Plane
IsFinite() const (defined in AZ::Plane)AZ::Plane
operator!=(const Plane &rhs) const (defined in AZ::Plane)AZ::Plane
operator==(const Plane &rhs) const (defined in AZ::Plane)AZ::Plane
Plane()=defaultAZ::Plane
Plane(Simd::Vec4::FloatArgType plane)AZ::Planeexplicit
Reflect(ReflectContext *context)AZ::Planestatic
Set(const Vector4 &plane) (defined in AZ::Plane)AZ::Plane
Set(const Vector3 &normal, float d) (defined in AZ::Plane)AZ::Plane
Set(float a, float b, float c, float d) (defined in AZ::Plane)AZ::Plane
SetDistance(float d) (defined in AZ::Plane)AZ::Plane
SetNormal(const Vector3 &normal) (defined in AZ::Plane)AZ::Plane