Open 3D Engine AzCore API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AZ::Plane, including all inherited members.
ApplyTransform(const Transform &tm) (defined in AZ::Plane) | AZ::Plane | |
AZ_TYPE_INFO(Plane, "{847DD984-9DBF-4789-8E25-E0334402E8AD}") (defined in AZ::Plane) | AZ::Plane | |
CastRay(const Vector3 &start, const Vector3 &dir, Vector3 &hitPoint) const | AZ::Plane | |
CastRay(const Vector3 &start, const Vector3 &dir, float &hitTime) const | AZ::Plane | |
CreateFromCoefficients(const float a, const float b, const float c, const float d) (defined in AZ::Plane) | AZ::Plane | static |
CreateFromNormalAndDistance(const Vector3 &normal, float dist) (defined in AZ::Plane) | AZ::Plane | static |
CreateFromNormalAndPoint(const Vector3 &normal, const Vector3 &point) (defined in AZ::Plane) | AZ::Plane | static |
CreateFromTriangle(const Vector3 &v0, const Vector3 &v1, const Vector3 &v2) | AZ::Plane | static |
CreateFromVectorCoefficients(const Vector4 &coefficients) (defined in AZ::Plane) | AZ::Plane | static |
GetDistance() const (defined in AZ::Plane) | AZ::Plane | |
GetNormal() const (defined in AZ::Plane) | AZ::Plane | |
GetPlaneEquationCoefficients() const | AZ::Plane | |
GetPointDist(const Vector3 &pos) const | AZ::Plane | |
GetProjected(const Vector3 &v) const | AZ::Plane | |
GetSimdValue() const | AZ::Plane | |
GetTransform(const Transform &tm) const | AZ::Plane | |
IntersectSegment(const Vector3 &start, const Vector3 &end, Vector3 &hitPoint) const | AZ::Plane | |
IntersectSegment(const Vector3 &start, const Vector3 &end, float &hitTime) const | AZ::Plane | |
IsFinite() const (defined in AZ::Plane) | AZ::Plane | |
operator!=(const Plane &rhs) const (defined in AZ::Plane) | AZ::Plane | |
operator==(const Plane &rhs) const (defined in AZ::Plane) | AZ::Plane | |
Plane()=default | AZ::Plane | |
Plane(Simd::Vec4::FloatArgType plane) | AZ::Plane | explicit |
Reflect(ReflectContext *context) | AZ::Plane | static |
Set(const Vector4 &plane) (defined in AZ::Plane) | AZ::Plane | |
Set(const Vector3 &normal, float d) (defined in AZ::Plane) | AZ::Plane | |
Set(float a, float b, float c, float d) (defined in AZ::Plane) | AZ::Plane | |
SetDistance(float d) (defined in AZ::Plane) | AZ::Plane | |
SetNormal(const Vector3 &normal) (defined in AZ::Plane) | AZ::Plane |