Open 3D Engine AzCore API Reference
24.09.2
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Here is a list of all documented enum values with links to the class documentation for each member:
BIT_COLOR :
AZStd::intrusive_multiset_node< T >
BIT_PARENT_SIDE :
AZStd::intrusive_multiset_node< T >
DT_BINARY :
AZ::Serialize::DataElement
DT_BINARY_BE :
AZ::Serialize::DataElement
DT_TEXT :
AZ::Serialize::DataElement
FILTERFLAG_IGNORE_UNKNOWN_CLASSES :
AZ::ObjectStream
FILTERFLAG_STRICT :
AZ::ObjectStream
FLG_BASE_CLASS :
AZ::Serialize::ClassElement
FLG_DYNAMIC_FIELD :
AZ::Serialize::ClassElement
FLG_NO_DEFAULT_VALUE :
AZ::Serialize::ClassElement
FLG_POINTER :
AZ::Serialize::ClassElement
FLG_UI_ELEMENT :
AZ::Serialize::ClassElement
ForceOverrideEffect :
AZ::DataPatch
ForceOverrideSet :
AZ::DataPatch
HidePropertyEffect :
AZ::DataPatch
HidePropertySet :
AZ::DataPatch
MaxTransfer :
AZ::IO::BlockCacheConfig
MemoryAlignment :
AZ::IO::BlockCacheConfig
,
AZ::IO::ReadSplitterConfig
PreventOverrideEffect :
AZ::DataPatch
PreventOverrideSet :
AZ::DataPatch
SF_OPEN_APPEND :
AZ::IO::SystemFile
SF_OPEN_CREATE :
AZ::IO::SystemFile
SF_OPEN_CREATE_NEW :
AZ::IO::SystemFile
SF_OPEN_CREATE_PATH :
AZ::IO::SystemFile
SF_OPEN_TRUNCATE :
AZ::IO::SystemFile
SF_SKIP_CLOSE_ON_DESTRUCTION :
AZ::IO::SystemFile
SizeAlignment :
AZ::IO::BlockCacheConfig
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