Open 3D Engine AzFramework API Reference  24.09
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AzFramework::InputContext Member List

This is the complete list of members for AzFramework::InputContext, including all inherited members.

Activate()AzFramework::InputContext
AddInputMapping(AZStd::shared_ptr< InputMapping > inputMapping)AzFramework::InputContext
AZ_CLASS_ALLOCATOR(InputContext, AZ::SystemAllocator) (defined in AzFramework::InputContext)AzFramework::InputContext
AZ_CLASS_ALLOCATOR(InputDevice, AZ::SystemAllocator) (defined in AzFramework::InputDevice)AzFramework::InputDevice
AZ_DEFAULT_COPY(InputChannelEventListener) (defined in AzFramework::InputChannelEventListener)AzFramework::InputChannelEventListener
AZ_DISABLE_COPY_MOVE(InputContext) (defined in AzFramework::InputContext)AzFramework::InputContext
AZ_DISABLE_COPY_MOVE(InputDevice) (defined in AzFramework::InputDevice)AzFramework::InputDevice
AZ_RTTI(InputContext, "{D17A85B2-405F-40AB-BBA7-F118256D39AB}", InputDevice) (defined in AzFramework::InputContext)AzFramework::InputContext
AZ_RTTI(InputDevice, "{29F9FB6B-15CB-4DB4-9F36-DE7396B82F3D}") (defined in AzFramework::InputDevice)AzFramework::InputDevice
BroadcastInputChannelEvent(const InputChannel &inputChannel) constAzFramework::InputDeviceprotected
BroadcastInputDeviceConnectedEvent() constAzFramework::InputDeviceprotected
BroadcastInputDeviceDisconnectedEvent() constAzFramework::InputDeviceprotected
BroadcastInputTextEvent(const AZStd::string &textUTF8) constAzFramework::InputDeviceprotected
Connect()AzFramework::InputChannelEventListener
Deactivate()AzFramework::InputContext
Disconnect()AzFramework::InputChannelEventListener
GetAssignedLocalUserId() constAzFramework::InputDevicevirtual
GetInputChannelsById() const overrideAzFramework::InputContextprotectedvirtual
GetInputDevice() const finalAzFramework::InputDevice
GetInputDeviceId() constAzFramework::InputDevice
GetPriority() const overrideAzFramework::InputChannelEventListener
GetPriorityDebug() (defined in AzFramework::InputChannelEventListener)AzFramework::InputChannelEventListenerinlinestatic
GetPriorityDebugUI() (defined in AzFramework::InputChannelEventListener)AzFramework::InputChannelEventListenerinlinestatic
GetPriorityDefault() (defined in AzFramework::InputChannelEventListener)AzFramework::InputChannelEventListenerinlinestatic
GetPriorityFirst()AzFramework::InputChannelEventListenerinlinestatic
GetPriorityLast() (defined in AzFramework::InputChannelEventListener)AzFramework::InputChannelEventListenerinlinestatic
GetPriorityUI() (defined in AzFramework::InputChannelEventListener)AzFramework::InputChannelEventListenerinlinestatic
InputChannelEventListener()AzFramework::InputChannelEventListener
InputChannelEventListener(bool autoConnect)AzFramework::InputChannelEventListenerexplicit
InputChannelEventListener(AZ::s32 priority)AzFramework::InputChannelEventListenerexplicit
InputChannelEventListener(AZ::s32 priority, bool autoConnect)AzFramework::InputChannelEventListenerexplicit
InputChannelEventListener(AZStd::shared_ptr< InputChannelEventFilter > filter)AzFramework::InputChannelEventListenerexplicit
InputChannelEventListener(AZStd::shared_ptr< InputChannelEventFilter > filter, AZ::s32 priority)AzFramework::InputChannelEventListenerexplicit
InputChannelEventListener(AZStd::shared_ptr< InputChannelEventFilter > filter, AZ::s32 priority, bool autoConnect)AzFramework::InputChannelEventListenerexplicit
InputContext(const char *name)AzFramework::InputContextexplicit
InputContext(const char *name, const InitData &initData)AzFramework::InputContext
InputDevice(const InputDeviceId &inputDeviceId)AzFramework::InputDeviceexplicit
IsConnected() const overrideAzFramework::InputContextprotectedvirtual
IsSupported() const overrideAzFramework::InputContextprotectedvirtual
OnInputChannelEvent(const InputChannel &inputChannel, bool &o_hasBeenConsumed) finalAzFramework::InputChannelEventListenerprotected
OnInputChannelEventFiltered(const InputChannel &inputChannel) overrideAzFramework::InputContextprotectedvirtual
PromptLocalUserSignIn() constAzFramework::InputDeviceinlinevirtual
Reflect(AZ::ReflectContext *context) (defined in AzFramework::InputDevice)AzFramework::InputDevicestatic
RemoveInputMapping(const InputChannelId &inputMappingId)AzFramework::InputContext
ResetInputChannelStates()AzFramework::InputDeviceprotected
SetFilter(AZStd::shared_ptr< InputChannelEventFilter > filter)AzFramework::InputChannelEventListener
TickInputDevice() overrideAzFramework::InputContextprotected
~InputChannelEventListener() override=defaultAzFramework::InputChannelEventListener
~InputContext() overrideAzFramework::InputContext
~InputDevice() overrideAzFramework::InputDevice