The factory class to create a custom implementation for this input device. More...
#include <InputDeviceGamepad.h>
Public Member Functions | |
| AZ_TYPE_INFO (ImplementationFactory, "{415C76AD-3397-4CA8-80EA-B5FACD6EDFFB}") | |
| virtual AZStd::unique_ptr< Implementation > | Create (InputDeviceGamepad &InputDeviceGamepad)=0 |
| virtual AZ::u32 | GetMaxSupportedGamepads () const =0 |
The factory class to create a custom implementation for this input device.
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pure virtual |
Get the maximum number of gamepads that are supported on the current platform