Open 3D Engine AzFramework API Reference 26.05.0
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AzFramework::InputDeviceGamepad::ImplementationFactory Class Referenceabstract

The factory class to create a custom implementation for this input device. More...

#include <InputDeviceGamepad.h>

Public Member Functions

 AZ_TYPE_INFO (ImplementationFactory, "{415C76AD-3397-4CA8-80EA-B5FACD6EDFFB}")
 
virtual AZStd::unique_ptr< ImplementationCreate (InputDeviceGamepad &InputDeviceGamepad)=0
 
virtual AZ::u32 GetMaxSupportedGamepads () const =0
 

Detailed Description

The factory class to create a custom implementation for this input device.

Member Function Documentation

◆ GetMaxSupportedGamepads()

virtual AZ::u32 AzFramework::InputDeviceGamepad::ImplementationFactory::GetMaxSupportedGamepads ( ) const
pure virtual

Get the maximum number of gamepads that are supported on the current platform

Returns
The maximum number of gamepads that are supported on the current platform

The documentation for this class was generated from the following file: