Open 3D Engine AzFramework API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AzFramework::Scene, including all inherited members.
AZ_CLASS_ALLOCATOR(Scene, AZ::SystemAllocator) (defined in AzFramework::Scene) | AzFramework::Scene | |
AZ_TYPE_INFO(Scene, "{DB449BB3-7A95-434D-BC61-47ACBB1F3436}") (defined in AzFramework::Scene) | AzFramework::Scene | |
ConnectToEvents(RemovalEvent::Handler &handler) (defined in AzFramework::Scene) | AzFramework::Scene | |
ConnectToEvents(SubsystemEvent::Handler &handler) (defined in AzFramework::Scene) | AzFramework::Scene | |
EditorMainSceneName (defined in AzFramework::Scene) | AzFramework::Scene | static |
FindSubsystem(const AZ::TypeId &typeId) (defined in AzFramework::Scene) | AzFramework::Scene | |
FindSubsystem(const AZ::TypeId &typeId) const (defined in AzFramework::Scene) | AzFramework::Scene | |
FindSubsystem() (defined in AzFramework::Scene) | AzFramework::Scene | |
FindSubsystem() const (defined in AzFramework::Scene) | AzFramework::Scene | |
FindSubsystemInScene(const AZ::TypeId &typeId) (defined in AzFramework::Scene) | AzFramework::Scene | |
FindSubsystemInScene(const AZ::TypeId &typeId) const (defined in AzFramework::Scene) | AzFramework::Scene | |
FindSubsystemInScene() (defined in AzFramework::Scene) | AzFramework::Scene | |
FindSubsystemInScene() const (defined in AzFramework::Scene) | AzFramework::Scene | |
GetName() const (defined in AzFramework::Scene) | AzFramework::Scene | |
GetParent() (defined in AzFramework::Scene) | AzFramework::Scene | |
GetParent() const (defined in AzFramework::Scene) | AzFramework::Scene | |
IsAlive() const (defined in AzFramework::Scene) | AzFramework::Scene | |
ISceneSystem (defined in AzFramework::Scene) | AzFramework::Scene | friend |
MainSceneName (defined in AzFramework::Scene) | AzFramework::Scene | static |
RemovalEvent typedef (defined in AzFramework::Scene) | AzFramework::Scene | |
RemovalEventType enum name (defined in AzFramework::Scene) | AzFramework::Scene | |
Scene(AZStd::string name) (defined in AzFramework::Scene) | AzFramework::Scene | explicit |
Scene(AZStd::string name, AZStd::shared_ptr< Scene > parent) (defined in AzFramework::Scene) | AzFramework::Scene | |
SetSubsystem(T &&system) (defined in AzFramework::Scene) | AzFramework::Scene | |
SubsystemEvent typedef (defined in AzFramework::Scene) | AzFramework::Scene | |
SubsystemEventType enum name (defined in AzFramework::Scene) | AzFramework::Scene | |
UnsetSubsystem() (defined in AzFramework::Scene) | AzFramework::Scene | |
UnsetSubsystem(const T &system) (defined in AzFramework::Scene) | AzFramework::Scene | |
UnsetSubsystem([[maybe_unused]] const T &system) (defined in AzFramework::Scene) | AzFramework::Scene | |
~Scene() (defined in AzFramework::Scene) | AzFramework::Scene |