Open 3D Engine AzFramework API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AzPhysics::CollisionLayer, including all inherited members.
AZ_CLASS_ALLOCATOR_DECL (defined in AzPhysics::CollisionLayer) | AzPhysics::CollisionLayer | |
AZ_TYPE_INFO(CollisionLayer, "{5AA459C8-2D92-46D2-9154-ED49EE4FE70E}") (defined in AzPhysics::CollisionLayer) | AzPhysics::CollisionLayer | |
CollisionLayer(AZ::u8 index=Default.GetIndex()) | AzPhysics::CollisionLayer | |
CollisionLayer(const AZStd::string &layerName) | AzPhysics::CollisionLayer | |
Default | AzPhysics::CollisionLayer | static |
GetIndex() const | AzPhysics::CollisionLayer | |
GetMask() const | AzPhysics::CollisionLayer | |
operator!=(const CollisionLayer &other) const (defined in AzPhysics::CollisionLayer) | AzPhysics::CollisionLayer | |
operator==(const CollisionLayer &other) const (defined in AzPhysics::CollisionLayer) | AzPhysics::CollisionLayer | |
Reflect(AZ::ReflectContext *context) (defined in AzPhysics::CollisionLayer) | AzPhysics::CollisionLayer | static |
SetIndex(AZ::u8 index) | AzPhysics::CollisionLayer |