AddVelocity(const AZ::Vector3 &velocity) (defined in Physics::CharacterRequests) | Physics::CharacterRequests | inlinevirtual |
AddVelocityForPhysicsTimestep(const AZ::Vector3 &velocity)=0 | Physics::CharacterRequests | pure virtual |
AddVelocityForTick(const AZ::Vector3 &velocity)=0 | Physics::CharacterRequests | pure virtual |
GetBasePosition() const =0 | Physics::CharacterRequests | pure virtual |
GetCenterPosition() const =0 | Physics::CharacterRequests | pure virtual |
GetCharacter()=0 | Physics::CharacterRequests | pure virtual |
GetMaximumSpeed() const =0 | Physics::CharacterRequests | pure virtual |
GetSlopeLimitDegrees() const =0 | Physics::CharacterRequests | pure virtual |
GetStepHeight() const =0 | Physics::CharacterRequests | pure virtual |
GetUpDirection() const =0 | Physics::CharacterRequests | pure virtual |
GetVelocity() const =0 | Physics::CharacterRequests | pure virtual |
IsPresent() const | Physics::CharacterRequests | inlinevirtual |
SetBasePosition(const AZ::Vector3 &position)=0 | Physics::CharacterRequests | pure virtual |
SetMaximumSpeed(float maximumSpeed)=0 | Physics::CharacterRequests | pure virtual |
SetSlopeLimitDegrees(float slopeLimitDegrees)=0 | Physics::CharacterRequests | pure virtual |
SetStepHeight(float stepHeight)=0 | Physics::CharacterRequests | pure virtual |
SetUpDirection(const AZ::Vector3 &upDirection)=0 | Physics::CharacterRequests | pure virtual |
~CharacterRequests()=default (defined in Physics::CharacterRequests) | Physics::CharacterRequests | virtual |