Open 3D Engine AzToolsFramework API Reference 26.05.0
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AzToolsFramework::Prefab::PrefabConversionUtils::AssetPlatformComponentRemover Class Reference

#include <AssetPlatformComponentRemover.h>

Inherits AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessor.

Public Member Functions

 AZ_CLASS_ALLOCATOR (AssetPlatformComponentRemover, AZ::SystemAllocator)
 
 AZ_RTTI (AzToolsFramework::Prefab::PrefabConversionUtils::AssetPlatformComponentRemover, "{25D9A8A6-908F-4B26-A752-EBAF7DC074F8}", PrefabProcessor)
 
void Process (PrefabProcessorContext &prefabProcessorContext) override
 
- Public Member Functions inherited from AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessor
 AZ_CLASS_ALLOCATOR (PrefabProcessor, AZ::SystemAllocator)
 
 AZ_RTTI (PrefabProcessor, "{393C95DF-C0DA-4EF0-A081-9CA899649DDD}")
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Detailed Description

A prefab processor for removing a spawnable's components based on asset tags. For example, a headless server shouldn't need to load a mesh or material asset, so remove any MeshComponents from the server asset spawnable. Excluded components are defined inside of Registry/prefab.tools.setreg

Member Function Documentation

◆ Process()

void AzToolsFramework::Prefab::PrefabConversionUtils::AssetPlatformComponentRemover::Process ( PrefabProcessorContext prefabProcessorContext)
overridevirtual

The documentation for this class was generated from the following file: