#include <AssetPlatformComponentRemover.h>
Inherits AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessor.
Public Member Functions | |
| AZ_CLASS_ALLOCATOR (AssetPlatformComponentRemover, AZ::SystemAllocator) | |
| AZ_RTTI (AzToolsFramework::Prefab::PrefabConversionUtils::AssetPlatformComponentRemover, "{25D9A8A6-908F-4B26-A752-EBAF7DC074F8}", PrefabProcessor) | |
| void | Process (PrefabProcessorContext &prefabProcessorContext) override |
Public Member Functions inherited from AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessor | |
| AZ_CLASS_ALLOCATOR (PrefabProcessor, AZ::SystemAllocator) | |
| AZ_RTTI (PrefabProcessor, "{393C95DF-C0DA-4EF0-A081-9CA899649DDD}") | |
Static Public Member Functions | |
| static void | Reflect (AZ::ReflectContext *context) |
A prefab processor for removing a spawnable's components based on asset tags. For example, a headless server shouldn't need to load a mesh or material asset, so remove any MeshComponents from the server asset spawnable. Excluded components are defined inside of Registry/prefab.tools.setreg
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overridevirtual |