Open 3D Engine Atom Gem API Reference 25.10.0
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AZ::DX12::DispatchRaysIndirectBuffer Member List

This is the complete list of members for AZ::DX12::DispatchRaysIndirectBuffer, including all inherited members.

add_ref() const (defined in AZ::RHI::Object)AZ::RHI::Objectprotected
AZ_RTTI(Object, "{E43378F1-2331-4173-94B8-990ED20E6003}") (defined in AZ::RHI::Object)AZ::RHI::Object
Build(RHI::DeviceRayTracingShaderTable *shaderTable) override (defined in AZ::DX12::DispatchRaysIndirectBuffer)AZ::DX12::DispatchRaysIndirectBuffervirtual
Create() (defined in AZ::DX12::DispatchRaysIndirectBuffer)AZ::DX12::DispatchRaysIndirectBufferstatic
DeviceDispatchRaysIndirectBuffer()=default (defined in AZ::RHI::DeviceDispatchRaysIndirectBuffer)AZ::RHI::DeviceDispatchRaysIndirectBuffer
DeviceDispatchRaysIndirectBuffer(const DeviceDispatchRaysIndirectBuffer &)=delete (defined in AZ::RHI::DeviceDispatchRaysIndirectBuffer)AZ::RHI::DeviceDispatchRaysIndirectBuffer
DeviceDispatchRaysIndirectBuffer(DeviceDispatchRaysIndirectBuffer &&)=delete (defined in AZ::RHI::DeviceDispatchRaysIndirectBuffer)AZ::RHI::DeviceDispatchRaysIndirectBuffer
DispatchRaysIndirectBuffer()=default (defined in AZ::DX12::DispatchRaysIndirectBuffer)AZ::DX12::DispatchRaysIndirectBuffer
DispatchRaysIndirectBuffer(const DispatchRaysIndirectBuffer &)=delete (defined in AZ::DX12::DispatchRaysIndirectBuffer)AZ::DX12::DispatchRaysIndirectBuffer
DispatchRaysIndirectBuffer(DispatchRaysIndirectBuffer &&)=delete (defined in AZ::DX12::DispatchRaysIndirectBuffer)AZ::DX12::DispatchRaysIndirectBuffer
GetName() constAZ::RHI::Object
Init(RHI::DeviceBufferPool *bufferPool) override (defined in AZ::DX12::DispatchRaysIndirectBuffer)AZ::DX12::DispatchRaysIndirectBuffervirtual
m_buffer (defined in AZ::DX12::DispatchRaysIndirectBuffer)AZ::DX12::DispatchRaysIndirectBuffer
m_shaderTableNeedsCopy (defined in AZ::DX12::DispatchRaysIndirectBuffer)AZ::DX12::DispatchRaysIndirectBuffer
m_shaderTableStagingMemory (defined in AZ::DX12::DispatchRaysIndirectBuffer)AZ::DX12::DispatchRaysIndirectBuffer
m_useCount (defined in AZ::RHI::Object)AZ::RHI::Objectmutableprotected
Object()=default (defined in AZ::RHI::Object)AZ::RHI::Objectprotected
operator=(const DispatchRaysIndirectBuffer &)=delete (defined in AZ::DX12::DispatchRaysIndirectBuffer)AZ::DX12::DispatchRaysIndirectBuffer
operator=(const DispatchRaysIndirectBuffer &&)=delete (defined in AZ::DX12::DispatchRaysIndirectBuffer)AZ::DX12::DispatchRaysIndirectBuffer
operator=(const DeviceDispatchRaysIndirectBuffer &)=delete (defined in AZ::RHI::DeviceDispatchRaysIndirectBuffer)AZ::RHI::DeviceDispatchRaysIndirectBuffer
operator=(const DeviceDispatchRaysIndirectBuffer &&)=delete (defined in AZ::RHI::DeviceDispatchRaysIndirectBuffer)AZ::RHI::DeviceDispatchRaysIndirectBuffer
release() constAZ::RHI::Objectprotected
SetName(const Name &name)AZ::RHI::Object
use_count()AZ::RHI::Objectinline
~DeviceDispatchRaysIndirectBuffer()=default (defined in AZ::RHI::DeviceDispatchRaysIndirectBuffer)AZ::RHI::DeviceDispatchRaysIndirectBuffervirtual
~DispatchRaysIndirectBuffer()=default (defined in AZ::DX12::DispatchRaysIndirectBuffer)AZ::DX12::DispatchRaysIndirectBuffervirtual
~Object()=default (defined in AZ::RHI::Object)AZ::RHI::Objectvirtual