Open 3D Engine Atom Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AZ::DX12::Fence, including all inherited members.
AZ_CLASS_ALLOCATOR(Fence, AZ::SystemAllocator) (defined in AZ::DX12::Fence) | AZ::DX12::Fence | |
Get() const (defined in AZ::DX12::Fence) | AZ::DX12::Fence | |
GetCompletedValue() const (defined in AZ::DX12::Fence) | AZ::DX12::Fence | |
GetFenceState() const (defined in AZ::DX12::Fence) | AZ::DX12::Fence | |
GetPendingValue() const (defined in AZ::DX12::Fence) | AZ::DX12::Fence | |
Increment() (defined in AZ::DX12::Fence) | AZ::DX12::Fence | |
Init(ID3D12DeviceX *dx12Device, RHI::FenceState initialState) (defined in AZ::DX12::Fence) | AZ::DX12::Fence | |
Shutdown() (defined in AZ::DX12::Fence) | AZ::DX12::Fence | |
Signal() (defined in AZ::DX12::Fence) | AZ::DX12::Fence | |
Wait(FenceEvent &fenceEvent) const (defined in AZ::DX12::Fence) | AZ::DX12::Fence | |
Wait(FenceEvent &fenceEvent, uint64_t fenceValue) const (defined in AZ::DX12::Fence) | AZ::DX12::Fence |