Open 3D Engine Atom Gem API Reference 26.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::DX12::FrameGraphCompiler Class Referencefinal

Inherits AZ::RHI::FrameGraphCompiler.

Public Member Functions

 AZ_CLASS_ALLOCATOR (FrameGraphCompiler, AZ::SystemAllocator)
 
- Public Member Functions inherited from AZ::RHI::FrameGraphCompiler
 AZ_RTTI (FrameGraphCompiler, "{A126F362-C163-432E-94DE-61AA4DFDF102}", Object)
 
ResultCode Init ()
 
void Shutdown () override final
 
MessageOutcome Compile (const FrameGraphCompileRequest &request)
 
- Public Member Functions inherited from AZ::RHI::Object
 AZ_RTTI (Object, "{E43378F1-2331-4173-94B8-990ED20E6003}")
 
void SetName (const Name &name)
 Sets the name of the object.
 
const Name & GetName () const
 Returns the name set on the object by SetName.
 
uint32_t use_count ()
 Returns the current use count of the object.
 

Static Public Member Functions

static RHI::Ptr< FrameGraphCompiler > Create ()
 

Additional Inherited Members

- Protected Member Functions inherited from AZ::RHI::Object
void add_ref () const
 
void release () const
 
- Protected Attributes inherited from AZ::RHI::Object
AZStd::atomic_int m_useCount = 0
 

The documentation for this class was generated from the following file: