Open 3D Engine Atom Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AZ::DX12::QueryPoolResolver, including all inherited members.
AZ_CLASS_ALLOCATOR(QueryPoolResolver, AZ::SystemAllocator) (defined in AZ::DX12::QueryPoolResolver) | AZ::DX12::QueryPoolResolver | |
AZ_RTTI(QueryPoolResolver, "{90CD6495-0758-4ED2-8B95-D5C5DE80CEBC}", Base) (defined in AZ::DX12::QueryPoolResolver) | AZ::DX12::QueryPoolResolver | |
AZ_RTTI(ResourcePoolResolver, "{5AA79078-BDB6-4D2C-96EA-BD7AF9E78EEC}", RHI::ResourcePoolResolver) (defined in AZ::DX12::ResourcePoolResolver) | AZ::DX12::ResourcePoolResolver | |
AZ_RTTI(ResourcePoolResolver, "{2468216A-46EF-483C-9D0D-66F2EFC937BD}") (defined in AZ::RHI::ResourcePoolResolver) | AZ::RHI::ResourcePoolResolver | |
AZ::DX12::ResourcePoolResolver::Compile([[maybe_unused]] Scope &scope) | AZ::DX12::ResourcePoolResolver | inlinevirtual |
IsResolveFinished(uint64_t fenceValue) | AZ::DX12::QueryPoolResolver | |
OnResourceShutdown([[maybe_unused]] const RHI::Resource &resource) | AZ::DX12::ResourcePoolResolver | inlinevirtual |
QueryPoolResolver(Device &device, QueryPool &queryPool) (defined in AZ::DX12::QueryPoolResolver) | AZ::DX12::QueryPoolResolver | |
QueueEpilogueTransitionBarriers(CommandList &) const | AZ::DX12::ResourcePoolResolver | inlinevirtual |
QueuePrologueTransitionBarriers(CommandList &) | AZ::DX12::ResourcePoolResolver | inlinevirtual |
QueueResolveRequest(const ResolveRequest &request) (defined in AZ::DX12::QueryPoolResolver) | AZ::DX12::QueryPoolResolver | |
WaitForResolve(uint64_t fenceValue) | AZ::DX12::QueryPoolResolver | |
~QueryPoolResolver()=default (defined in AZ::DX12::QueryPoolResolver) | AZ::DX12::QueryPoolResolver | virtual |
~ResourcePoolResolver()=default (defined in AZ::DX12::ResourcePoolResolver) | AZ::DX12::ResourcePoolResolver | virtual |