Open 3D Engine Atom Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AZ::DX12::ResourcePoolResolver, including all inherited members.
AZ_RTTI(ResourcePoolResolver, "{5AA79078-BDB6-4D2C-96EA-BD7AF9E78EEC}", RHI::ResourcePoolResolver) (defined in AZ::DX12::ResourcePoolResolver) | AZ::DX12::ResourcePoolResolver | |
AZ_RTTI(ResourcePoolResolver, "{2468216A-46EF-483C-9D0D-66F2EFC937BD}") (defined in AZ::RHI::ResourcePoolResolver) | AZ::RHI::ResourcePoolResolver | |
Compile([[maybe_unused]] Scope &scope) | AZ::DX12::ResourcePoolResolver | inlinevirtual |
Deactivate() | AZ::DX12::ResourcePoolResolver | inlinevirtual |
OnResourceShutdown([[maybe_unused]] const RHI::Resource &resource) | AZ::DX12::ResourcePoolResolver | inlinevirtual |
QueueEpilogueTransitionBarriers(CommandList &) const | AZ::DX12::ResourcePoolResolver | inlinevirtual |
QueuePrologueTransitionBarriers(CommandList &) | AZ::DX12::ResourcePoolResolver | inlinevirtual |
Resolve(CommandList &) const | AZ::DX12::ResourcePoolResolver | inlinevirtual |
~ResourcePoolResolver()=default (defined in AZ::DX12::ResourcePoolResolver) | AZ::DX12::ResourcePoolResolver | virtual |