Open 3D Engine Atom Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AZ::DX12::Sampler, including all inherited members.
add_ref() const (defined in AZ::RHI::Object) | AZ::RHI::Object | protected |
AZ_CLASS_ALLOCATOR(Sampler, AZ::ThreadPoolAllocator) (defined in AZ::DX12::Sampler) | AZ::DX12::Sampler | |
AZ_RTTI(Sampler, "{58DC554B-8E8D-4533-AA9F-F9341BFC573B}", Base) (defined in AZ::DX12::Sampler) | AZ::DX12::Sampler | |
AZ_RTTI(DeviceObject, "{17D34F71-944C-4AF5-9823-627474C4C0A6}", Object) (defined in AZ::RHI::DeviceObject) | AZ::RHI::DeviceObject | |
AZ_RTTI(Object, "{E43378F1-2331-4173-94B8-990ED20E6003}") (defined in AZ::RHI::Object) | AZ::RHI::Object | |
Create() (defined in AZ::DX12::Sampler) | AZ::DX12::Sampler | static |
DeviceObject()=default (defined in AZ::RHI::DeviceObject) | AZ::RHI::DeviceObject | protected |
GetDescriptorHandle() const | AZ::DX12::Sampler | |
GetDevice() const | AZ::RHI::DeviceObject | |
GetName() const | AZ::RHI::Object | |
Init(Device &device, const RHI::SamplerState &samplerState) (defined in AZ::DX12::Sampler) | AZ::DX12::Sampler | |
AZ::RHI::DeviceObject::Init(Device &device) | AZ::RHI::DeviceObject | protected |
IsInitialized() const | AZ::RHI::DeviceObject | |
m_useCount (defined in AZ::RHI::Object) | AZ::RHI::Object | mutableprotected |
Object()=default (defined in AZ::RHI::Object) | AZ::RHI::Object | protected |
release() const | AZ::RHI::Object | protected |
SetName(const Name &name) | AZ::RHI::Object | |
use_count() | AZ::RHI::Object | inline |
~DeviceObject()=default (defined in AZ::RHI::DeviceObject) | AZ::RHI::DeviceObject | virtual |
~Object()=default (defined in AZ::RHI::Object) | AZ::RHI::Object | virtual |
~Sampler()=default (defined in AZ::DX12::Sampler) | AZ::DX12::Sampler |