Open 3D Engine Atom Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AZ::Metal::ArgumentBuffer, including all inherited members.
add_ref() const (defined in AZ::RHI::Object) | AZ::RHI::Object | protected |
ArgumentBuffer()=default (defined in AZ::Metal::ArgumentBuffer) | AZ::Metal::ArgumentBuffer | |
AZ_CLASS_ALLOCATOR(ArgumentBuffer, AZ::SystemAllocator) (defined in AZ::Metal::ArgumentBuffer) | AZ::Metal::ArgumentBuffer | |
AZ_RTTI(ArgumentBuffer, "FEFE8823-7772-4EA0-9241-65C49ADFF6B3", Base) (defined in AZ::Metal::ArgumentBuffer) | AZ::Metal::ArgumentBuffer | |
AZ_RTTI(DeviceObject, "{17D34F71-944C-4AF5-9823-627474C4C0A6}", Object) (defined in AZ::RHI::DeviceObject) | AZ::RHI::DeviceObject | |
AZ_RTTI(Object, "{E43378F1-2331-4173-94B8-990ED20E6003}") (defined in AZ::RHI::Object) | AZ::RHI::Object | |
CollectUntrackedResources(const ShaderResourceGroupVisibility &srgResourcesVisInfo, ResourcesPerStageForGraphics &untrackedResourcesRead, ResourcesPerStageForGraphics &untrackedResourcesReadWrite) const (defined in AZ::Metal::ArgumentBuffer) | AZ::Metal::ArgumentBuffer | |
CollectUntrackedResources(const ShaderResourceGroupVisibility &srgResourcesVisInfo, ResourcesForCompute &untrackedResourceComputeRead, ResourcesForCompute &untrackedResourceComputeReadWrite) const (defined in AZ::Metal::ArgumentBuffer) | AZ::Metal::ArgumentBuffer | |
Create() (defined in AZ::Metal::ArgumentBuffer) | AZ::Metal::ArgumentBuffer | static |
DeviceObject()=default (defined in AZ::RHI::DeviceObject) | AZ::RHI::DeviceObject | protected |
GetArgEncoder() const | AZ::Metal::ArgumentBuffer | |
GetArgEncoderBuffer() const | AZ::Metal::ArgumentBuffer | |
GetDevice() const | AZ::RHI::DeviceObject | |
GetName() const | AZ::RHI::Object | |
GetOffset() const | AZ::Metal::ArgumentBuffer | |
Init(Device *device, RHI::ConstPtr< RHI::ShaderResourceGroupLayout > srgLayout, ShaderResourceGroupPool *srgPool) (defined in AZ::Metal::ArgumentBuffer) | AZ::Metal::ArgumentBuffer | |
Init(Device *device, AZStd::vector< MTLArgumentDescriptor * > argBufferDescriptors, AZStd::string argBufferName) (defined in AZ::Metal::ArgumentBuffer) | AZ::Metal::ArgumentBuffer | |
AZ::RHI::DeviceObject::Init(Device &device) | AZ::RHI::DeviceObject | protected |
IsInitialized() const | AZ::RHI::DeviceObject | |
IsNullDescHeapNeeded() const (defined in AZ::Metal::ArgumentBuffer) | AZ::Metal::ArgumentBuffer | |
IsNullHeapNeededForVertexStage(const ShaderResourceGroupVisibility &srgResourcesVisInfo) const (defined in AZ::Metal::ArgumentBuffer) | AZ::Metal::ArgumentBuffer | |
m_useCount (defined in AZ::RHI::Object) | AZ::RHI::Object | mutableprotected |
Object()=default (defined in AZ::RHI::Object) | AZ::RHI::Object | protected |
release() const | AZ::RHI::Object | protected |
ResourcesForCompute typedef (defined in AZ::Metal::ArgumentBuffer) | AZ::Metal::ArgumentBuffer | |
ResourcesPerStageForGraphics typedef (defined in AZ::Metal::ArgumentBuffer) | AZ::Metal::ArgumentBuffer | |
SetName(const Name &name) | AZ::RHI::Object | |
Shutdown() override | AZ::Metal::ArgumentBuffer | virtual |
UpdateBufferView(id< MTLBuffer > mtlBuffer, uint32_t offset, uint32_t index) | AZ::Metal::ArgumentBuffer | |
UpdateBufferViews(const RHI::ShaderInputBufferDescriptor &shaderInputBuffer, const AZStd::span< const RHI::ConstPtr< RHI::BufferView >> &bufferViews) (defined in AZ::Metal::ArgumentBuffer) | AZ::Metal::ArgumentBuffer | |
UpdateConstantBufferViews(AZStd::span< const uint8_t > rawData) (defined in AZ::Metal::ArgumentBuffer) | AZ::Metal::ArgumentBuffer | |
UpdateImageViews(const RHI::ShaderInputImageDescriptor &shaderInputImage, const AZStd::span< const RHI::ConstPtr< RHI::ImageView >> &imageViews) (defined in AZ::Metal::ArgumentBuffer) | AZ::Metal::ArgumentBuffer | |
UpdateSamplers(const RHI::ShaderInputSamplerDescriptor &shaderInputSampler, const AZStd::span< const RHI::SamplerState > &samplerStates) (defined in AZ::Metal::ArgumentBuffer) | AZ::Metal::ArgumentBuffer | |
UpdateTextureView(id< MTLTexture > mtlTexture, uint32_t index) | AZ::Metal::ArgumentBuffer | |
use_count() | AZ::RHI::Object | inline |
~DeviceObject()=default (defined in AZ::RHI::DeviceObject) | AZ::RHI::DeviceObject | virtual |
~Object()=default (defined in AZ::RHI::Object) | AZ::RHI::Object | virtual |