Open 3D Engine Atom Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
This is the complete list of members for AZ::Metal::CommandQueue, including all inherited members.
add_ref() const (defined in AZ::RHI::Object) | AZ::RHI::Object | protected |
AZ_CLASS_ALLOCATOR(CommandQueue, AZ::SystemAllocator) (defined in AZ::Metal::CommandQueue) | AZ::Metal::CommandQueue | |
AZ_CLASS_ALLOCATOR(CommandQueue, AZ::SystemAllocator) (defined in AZ::RHI::CommandQueue) | AZ::RHI::CommandQueue | |
AZ_RTTI(CommandQueue, "{C50C1546-EC3B-45A3-BF48-C2A99C1BAE8A}", Base) (defined in AZ::Metal::CommandQueue) | AZ::Metal::CommandQueue | |
AZ_RTTI(DeviceObject, "{17D34F71-944C-4AF5-9823-627474C4C0A6}", Object) (defined in AZ::RHI::DeviceObject) | AZ::RHI::DeviceObject | |
AZ_RTTI(Object, "{E43378F1-2331-4173-94B8-990ED20E6003}") (defined in AZ::RHI::Object) | AZ::RHI::Object | |
ClearTimers() (defined in AZ::Metal::CommandQueue) | AZ::Metal::CommandQueue | |
Command typedef (defined in AZ::RHI::CommandQueue) | AZ::RHI::CommandQueue | |
Create() (defined in AZ::Metal::CommandQueue) | AZ::Metal::CommandQueue | static |
Descriptor typedef (defined in AZ::Metal::CommandQueue) | AZ::Metal::CommandQueue | |
DeviceObject()=default (defined in AZ::RHI::DeviceObject) | AZ::RHI::DeviceObject | protected |
ExecuteWork(const RHI::ExecuteWorkRequest &request) override (defined in AZ::Metal::CommandQueue) | AZ::Metal::CommandQueue | virtual |
FlushCommands() (defined in AZ::RHI::CommandQueue) | AZ::RHI::CommandQueue | |
GetCommandBuffer() (defined in AZ::Metal::CommandQueue) | AZ::Metal::CommandQueue | |
GetDescriptor() const (defined in AZ::RHI::CommandQueue) | AZ::RHI::CommandQueue | |
GetDevice() const | AZ::RHI::DeviceObject | |
GetHardwareQueueClass() const (defined in AZ::RHI::CommandQueue) | AZ::RHI::CommandQueue | |
GetLastExecuteDuration() const (defined in AZ::Metal::CommandQueue) | AZ::Metal::CommandQueue | |
GetLastPresentDuration() const (defined in AZ::Metal::CommandQueue) | AZ::Metal::CommandQueue | |
GetName() const | AZ::RHI::Object | |
GetPlatformQueue() const (defined in AZ::Metal::CommandQueue) | AZ::Metal::CommandQueue | |
Init(Device &device, const CommandQueueDescriptor &descriptor) (defined in AZ::RHI::CommandQueue) | AZ::RHI::CommandQueue | |
AZ::RHI::DeviceObject::Init(Device &device) | AZ::RHI::DeviceObject | protected |
IsInitialized() const | AZ::RHI::DeviceObject | |
m_useCount (defined in AZ::RHI::Object) | AZ::RHI::Object | mutableprotected |
Object()=default (defined in AZ::RHI::Object) | AZ::RHI::Object | protected |
QueueCommand(Command command) (defined in AZ::RHI::CommandQueue) | AZ::RHI::CommandQueue | |
QueueGpuSignal(Fence &fence) (defined in AZ::Metal::CommandQueue) | AZ::Metal::CommandQueue | |
QueueGpuSignal(Fence &fence, uint64_t signalValue) (defined in AZ::Metal::CommandQueue) | AZ::Metal::CommandQueue | |
release() const | AZ::RHI::Object | protected |
SetName(const Name &name) | AZ::RHI::Object | |
Shutdown() | AZ::RHI::CommandQueue | virtual |
use_count() | AZ::RHI::Object | inline |
WaitForIdle() override (defined in AZ::Metal::CommandQueue) | AZ::Metal::CommandQueue | virtual |
~CommandQueue()=default (defined in AZ::RHI::CommandQueue) | AZ::RHI::CommandQueue | virtual |
~DeviceObject()=default (defined in AZ::RHI::DeviceObject) | AZ::RHI::DeviceObject | virtual |
~Object()=default (defined in AZ::RHI::Object) | AZ::RHI::Object | virtual |