Open 3D Engine Atom Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AZ::Metal::FenceImpl, including all inherited members.
add_ref() const (defined in AZ::RHI::Object) | AZ::RHI::Object | protected |
AZ_CLASS_ALLOCATOR(FenceImpl, AZ::SystemAllocator) (defined in AZ::Metal::FenceImpl) | AZ::Metal::FenceImpl | |
AZ_RTTI(Fence, "{D66C8B8F-226A-4018-89C1-F190A730CBC3}", Object) (defined in AZ::RHI::Fence) | AZ::RHI::Fence | |
AZ_RTTI(DeviceObject, "{17D34F71-944C-4AF5-9823-627474C4C0A6}", Object) (defined in AZ::RHI::DeviceObject) | AZ::RHI::DeviceObject | |
AZ_RTTI(Object, "{E43378F1-2331-4173-94B8-990ED20E6003}") (defined in AZ::RHI::Object) | AZ::RHI::Object | |
Create() (defined in AZ::Metal::FenceImpl) | AZ::Metal::FenceImpl | static |
DeviceObject()=default (defined in AZ::RHI::DeviceObject) | AZ::RHI::DeviceObject | protected |
Get() (defined in AZ::Metal::FenceImpl) | AZ::Metal::FenceImpl | inline |
GetDevice() const | AZ::RHI::DeviceObject | |
GetFenceState() const | AZ::RHI::Fence | |
GetName() const | AZ::RHI::Object | |
Init(Device &device, FenceState initialState) | AZ::RHI::Fence | |
AZ::RHI::DeviceObject::Init(Device &device) | AZ::RHI::DeviceObject | protected |
IsInitialized() const | AZ::RHI::DeviceObject | |
m_useCount (defined in AZ::RHI::Object) | AZ::RHI::Object | mutableprotected |
m_waitThread (defined in AZ::RHI::Fence) | AZ::RHI::Fence | protected |
Object()=default (defined in AZ::RHI::Object) | AZ::RHI::Object | protected |
release() const | AZ::RHI::Object | protected |
Reset() | AZ::RHI::Fence | |
SetName(const Name &name) | AZ::RHI::Object | |
Shutdown() override final | AZ::RHI::Fence | virtual |
SignalCallback typedef (defined in AZ::RHI::Fence) | AZ::RHI::Fence | |
SignalOnCpu() | AZ::RHI::Fence | |
use_count() | AZ::RHI::Object | inline |
ValidateIsInitialized() const (defined in AZ::RHI::Fence) | AZ::RHI::Fence | protected |
WaitOnCpu() const | AZ::RHI::Fence | |
WaitOnCpuAsync(SignalCallback callback) | AZ::RHI::Fence | |
~DeviceObject()=default (defined in AZ::RHI::DeviceObject) | AZ::RHI::DeviceObject | virtual |
~Fence()=0 (defined in AZ::RHI::Fence) | AZ::RHI::Fence | pure virtual |
~Object()=default (defined in AZ::RHI::Object) | AZ::RHI::Object | virtual |