Open 3D Engine Atom Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AZ::Metal::MetalResource, including all inherited members.
add_ref() const (defined in AZ::RHI::Object) | AZ::RHI::Object | protected |
AZ_CLASS_ALLOCATOR(MetalResource, AZ::SystemAllocator) (defined in AZ::Metal::MetalResource) | AZ::Metal::MetalResource | |
AZ_RTTI(MetalResource, "{ED5953FB-6B4B-4A3B-9566-7561EC284687}", RHI::Object) (defined in AZ::Metal::MetalResource) | AZ::Metal::MetalResource | |
AZ_RTTI(Object, "{E43378F1-2331-4173-94B8-990ED20E6003}") (defined in AZ::RHI::Object) | AZ::RHI::Object | |
Create(const MetalResourceDescriptor &metalResourceDescriptor) (defined in AZ::Metal::MetalResource) | AZ::Metal::MetalResource | inlinestatic |
GetCpuAddress() const (defined in AZ::Metal::MetalResource) | AZ::Metal::MetalResource | inline |
GetGpuAddress() const (defined in AZ::Metal::MetalResource) | AZ::Metal::MetalResource | inline |
GetHash() const (defined in AZ::Metal::MetalResource) | AZ::Metal::MetalResource | inline |
GetName() const | AZ::RHI::Object | |
GetResourceType() const (defined in AZ::Metal::MetalResource) | AZ::Metal::MetalResource | inline |
m_useCount (defined in AZ::RHI::Object) | AZ::RHI::Object | mutableprotected |
Object()=default (defined in AZ::RHI::Object) | AZ::RHI::Object | protected |
OverrideResource(id< MTLTexture > mtlTexture) | AZ::Metal::MetalResource | inline |
release() const | AZ::RHI::Object | protected |
SetName(const Name &name) | AZ::RHI::Object | |
use_count() | AZ::RHI::Object | inline |
~MetalResource() (defined in AZ::Metal::MetalResource) | AZ::Metal::MetalResource | inline |
~Object()=default (defined in AZ::RHI::Object) | AZ::RHI::Object | virtual |