Open 3D Engine Atom Gem API Reference 26.05.0
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AZ::Null::ShaderResourceGroup Member List

This is the complete list of members for AZ::Null::ShaderResourceGroup, including all inherited members.

add_ref() const (defined in AZ::RHI::Object)AZ::RHI::Objectprotected
AZ_CLASS_ALLOCATOR(ShaderResourceGroup, AZ::SystemAllocator) (defined in AZ::Null::ShaderResourceGroup)AZ::Null::ShaderResourceGroup
AZ_RTTI(DeviceShaderResourceGroup, "{91B217A5-EFEC-46C5-82DA-B4C77931BC1A}", DeviceResource) (defined in AZ::RHI::DeviceShaderResourceGroup)AZ::RHI::DeviceShaderResourceGroup
AZ_RTTI(DeviceResource, "{9D02CDAC-80EB-4B77-8E62-849AC6E69206}", DeviceObject) (defined in AZ::RHI::DeviceResource)AZ::RHI::DeviceResource
AZ_RTTI(DeviceObject, "{17D34F71-944C-4AF5-9823-627474C4C0A6}", Object) (defined in AZ::RHI::DeviceObject)AZ::RHI::DeviceObject
AZ_RTTI(Object, "{E43378F1-2331-4173-94B8-990ED20E6003}") (defined in AZ::RHI::Object)AZ::RHI::Object
Compile(const DeviceShaderResourceGroupData &shaderResourceGroupData, CompileMode compileMode=CompileMode::Async)AZ::RHI::DeviceShaderResourceGroup
CompileMode enum nameAZ::RHI::DeviceShaderResourceGroup
Create() (defined in AZ::Null::ShaderResourceGroup)AZ::Null::ShaderResourceGroupstatic
DeviceObject()=default (defined in AZ::RHI::DeviceObject)AZ::RHI::DeviceObjectprotected
DeviceResource()=default (defined in AZ::RHI::DeviceResource)AZ::RHI::DeviceResourceprotected
DeviceShaderResourceGroup()=default (defined in AZ::RHI::DeviceShaderResourceGroup)AZ::RHI::DeviceShaderResourceGroupprotected
DisableCompilationForAllResourceTypes()AZ::RHI::DeviceShaderResourceGroup
EnableRhiResourceTypeCompilation(const DeviceShaderResourceGroupData::ResourceTypeMask resourceTypeMask)AZ::RHI::DeviceShaderResourceGroup
EraseResourceView(DeviceResourceView *resourceView) constAZ::RHI::DeviceResource
GetBindingSlot() constAZ::RHI::DeviceShaderResourceGroup
GetData() constAZ::RHI::DeviceShaderResourceGroup
GetDevice() constAZ::RHI::DeviceObject
GetFrameAttachment() constAZ::RHI::DeviceResource
GetName() constAZ::RHI::Object
GetPool()AZ::RHI::DeviceShaderResourceGroup
GetPool() const (defined in AZ::RHI::DeviceShaderResourceGroup)AZ::RHI::DeviceShaderResourceGroup
GetResourceView(const ImageViewDescriptor &imageViewDescriptor) constAZ::RHI::DeviceResourceprotected
GetResourceView(const BufferViewDescriptor &bufferViewDescriptor) const (defined in AZ::RHI::DeviceResource)AZ::RHI::DeviceResourceprotected
GetVersion() constAZ::RHI::DeviceResource
GetViewHash(const AZ::Name &viewName)AZ::RHI::DeviceShaderResourceGroup
Init(Device &device)AZ::RHI::DeviceObjectprotected
InvalidateViews()AZ::RHI::DeviceResource
IsAnyResourceTypeUpdated() constAZ::RHI::DeviceShaderResourceGroup
IsAttachment() constAZ::RHI::DeviceResource
IsInitialized() constAZ::RHI::DeviceObject
IsInResourceCache(const ImageViewDescriptor &imageViewDescriptor)AZ::RHI::DeviceResource
IsInResourceCache(const BufferViewDescriptor &bufferViewDescriptor) (defined in AZ::RHI::DeviceResource)AZ::RHI::DeviceResource
IsQueuedForCompile() constAZ::RHI::DeviceShaderResourceGroup
IsResourceTypeEnabledForCompilation(uint32_t resourceTypeMask) constAZ::RHI::DeviceShaderResourceGroup
m_useCount (defined in AZ::RHI::Object)AZ::RHI::Objectmutableprotected
Object()=default (defined in AZ::RHI::Object)AZ::RHI::Objectprotected
release() constAZ::RHI::Objectprotected
ReportMemoryUsage(MemoryStatisticsBuilder &builder) const overrideAZ::RHI::DeviceShaderResourceGroupvirtual
ResetResourceTypeIteration(const DeviceShaderResourceGroupData::ResourceType resourceType)AZ::RHI::DeviceShaderResourceGroup
SetName(const Name &name)AZ::RHI::Object
Shutdown() override finalAZ::RHI::DeviceResourcevirtual
UpdateViewHash(const AZ::Name &viewName, const HashValue64 viewHash)AZ::RHI::DeviceShaderResourceGroup
use_count()AZ::RHI::Objectinline
~DeviceObject()=default (defined in AZ::RHI::DeviceObject)AZ::RHI::DeviceObjectvirtual
~DeviceResource() (defined in AZ::RHI::DeviceResource)AZ::RHI::DeviceResourcevirtual
~DeviceShaderResourceGroup() override=default (defined in AZ::RHI::DeviceShaderResourceGroup)AZ::RHI::DeviceShaderResourceGroupvirtual
~Object()=default (defined in AZ::RHI::Object)AZ::RHI::Objectvirtual