#include <DeviceRayTracingShaderTable.h>
Inherits AZ::RHI::DeviceObject.
Inherited by AZ::DX12::RayTracingShaderTable, AZ::Null::RayTracingShaderTable, and AZ::Vulkan::RayTracingShaderTable.
Public Member Functions | |
| void | Init (Device &device, const DeviceRayTracingBufferPools &rayTracingBufferPools) |
| void | Build (const AZStd::shared_ptr< DeviceRayTracingShaderTableDescriptor > descriptor) |
Public Member Functions inherited from AZ::RHI::DeviceObject | |
| AZ_RTTI (DeviceObject, "{17D34F71-944C-4AF5-9823-627474C4C0A6}", Object) | |
| bool | IsInitialized () const |
| Returns whether the device object is initialized. | |
| Device & | GetDevice () const |
Public Member Functions inherited from AZ::RHI::Object | |
| AZ_RTTI (Object, "{E43378F1-2331-4173-94B8-990ED20E6003}") | |
| void | SetName (const Name &name) |
| Sets the name of the object. | |
| const Name & | GetName () const |
| Returns the name set on the object by SetName. | |
| uint32_t | use_count () |
| Returns the current use count of the object. | |
Static Public Member Functions | |
| static RHI::Ptr< RHI::DeviceRayTracingShaderTable > | CreateRHIRayTracingShaderTable () |
Protected Attributes | |
| AZStd::shared_ptr< DeviceRayTracingShaderTableDescriptor > | m_descriptor |
| const DeviceRayTracingBufferPools * | m_bufferPools = nullptr |
Protected Attributes inherited from AZ::RHI::Object | |
| AZStd::atomic_int | m_useCount = 0 |
Friends | |
| class | FrameScheduler |
Additional Inherited Members | |
Protected Member Functions inherited from AZ::RHI::DeviceObject | |
| void | Init (Device &device) |
| The derived class should call this method to assign the device. | |
| void | Shutdown () override |
| Clears the current bound device to null. | |
Protected Member Functions inherited from AZ::RHI::Object | |
| void | add_ref () const |
| void | release () const |
Shader Table Specifies the ray generation, miss, and hit shaders used during the ray tracing process
| void AZ::RHI::DeviceRayTracingShaderTable::Build | ( | const AZStd::shared_ptr< DeviceRayTracingShaderTableDescriptor > | descriptor | ) |
Queues this DeviceRayTracingShaderTable to be built by the FrameScheduler. Note that the descriptor must be heap allocated, preferably using make_shared.