Open 3D Engine Atom Gem API Reference 26.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::RHI::DeviceRayTracingShaderTableDescriptor Class Reference

#include <DeviceRayTracingShaderTable.h>

Public Member Functions

void RemoveHitGroupRecords (uint32_t key)
 

Public Attributes

AZ::Name m_name
 
RHI::Ptr< DeviceRayTracingPipelineState > m_rayTracingPipelineState
 
DeviceRayTracingShaderTableRecordList m_rayGenerationRecord
 
DeviceRayTracingShaderTableRecordList m_missRecords
 
DeviceRayTracingShaderTableRecordList m_callableRecords
 
DeviceRayTracingShaderTableRecordList m_hitGroupRecords
 

Detailed Description

DeviceRayTracingShaderTableDescriptor

Describes a single-device ray tracing shader table.


The documentation for this class was generated from the following file: