Open 3D Engine Atom Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
This is the complete list of members for AZ::RHI::FrameGraphInterface, including all inherited members.
ExecuteAfter(const ScopeId &producerScopeId) | AZ::RHI::FrameGraphInterface | inline |
ExecuteBefore(const ScopeId &consumerScopeId) | AZ::RHI::FrameGraphInterface | inline |
FrameGraphInterface(FrameGraph &frameGraph) (defined in AZ::RHI::FrameGraphInterface) | AZ::RHI::FrameGraphInterface | inline |
GetAttachmentDatabase() | AZ::RHI::FrameGraphInterface | inline |
SetEstimatedItemCount(uint32_t itemCount) | AZ::RHI::FrameGraphInterface | inline |
SetHardwareQueueClass(HardwareQueueClass hardwareQueueClass) | AZ::RHI::FrameGraphInterface | inline |
SignalFence(Fence &fence) | AZ::RHI::FrameGraphInterface | inline |
UseAttachment(const BufferScopeAttachmentDescriptor &descriptor, ScopeAttachmentAccess access, ScopeAttachmentUsage usage) | AZ::RHI::FrameGraphInterface | inline |
UseAttachment(const ImageScopeAttachmentDescriptor &descriptor, ScopeAttachmentAccess access, ScopeAttachmentUsage usage) | AZ::RHI::FrameGraphInterface | inline |
UseAttachments(AZStd::span< const ImageScopeAttachmentDescriptor > descriptors, ScopeAttachmentAccess access, ScopeAttachmentUsage usage) | AZ::RHI::FrameGraphInterface | inline |
UseColorAttachment(const ImageScopeAttachmentDescriptor &descriptor) | AZ::RHI::FrameGraphInterface | inline |
UseColorAttachments(AZStd::span< const ImageScopeAttachmentDescriptor > descriptors) | AZ::RHI::FrameGraphInterface | inline |
UseCopyAttachment(const BufferScopeAttachmentDescriptor &descriptor, ScopeAttachmentAccess access) | AZ::RHI::FrameGraphInterface | inline |
UseCopyAttachment(const ImageScopeAttachmentDescriptor &descriptor, ScopeAttachmentAccess access) | AZ::RHI::FrameGraphInterface | inline |
UseDepthStencilAttachment(const ImageScopeAttachmentDescriptor &descriptor, ScopeAttachmentAccess access) | AZ::RHI::FrameGraphInterface | inline |
UseInputAssemblyAttachment(const BufferScopeAttachmentDescriptor &descriptor) | AZ::RHI::FrameGraphInterface | inline |
UseQueryPool(Ptr< QueryPool > queryPool, const RHI::Interval &interval, QueryPoolScopeAttachmentType type, ScopeAttachmentAccess access) | AZ::RHI::FrameGraphInterface | inline |
UseResolveAttachment(const ResolveScopeAttachmentDescriptor &descriptor) | AZ::RHI::FrameGraphInterface | inline |
UseShaderAttachment(const BufferScopeAttachmentDescriptor &descriptor, ScopeAttachmentAccess access) | AZ::RHI::FrameGraphInterface | inline |
UseShaderAttachment(const ImageScopeAttachmentDescriptor &descriptor, ScopeAttachmentAccess access) | AZ::RHI::FrameGraphInterface | inline |
UseSubpassInputAttachment(const ImageScopeAttachmentDescriptor &descriptor) | AZ::RHI::FrameGraphInterface | inline |
UseSubpassInputAttachments(AZStd::span< const ImageScopeAttachmentDescriptor > descriptors) | AZ::RHI::FrameGraphInterface | inline |
WaitFence(Fence &fence) | AZ::RHI::FrameGraphInterface | inline |
~FrameGraphInterface()=default (defined in AZ::RHI::FrameGraphInterface) | AZ::RHI::FrameGraphInterface |