Open 3D Engine Atom Gem API Reference  23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::RPI::AnyAsset Class Reference

#include <AnyAsset.h>

Inherits AssetData.

Public Member Functions

 AZ_RTTI (AnyAsset,"{2643D686-3E7C-450C-BB61-427EDEBF13D5}", AZ::Data::AssetData)
 AZ_CLASS_ALLOCATOR (AnyAsset, SystemAllocator)
template<typename T >
const T * GetDataAs () const
const AZStd::any & GetAny () const

Static Public Attributes

static const char * DisplayName
static const char * Group
static const char * Extension


class AnyAssetHandler
class AnyAssetBuilder
class AnyAssetCreator

Detailed Description

Any asset can be used for storage any az serialization class data. So user don't need to create their own builder and handler.

The documentation for this class was generated from the following file: