Open 3D Engine Atom Gem API Reference
26.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::RPI::ShaderVariant Member List
This is the complete list of members for
AZ::RPI::ShaderVariant
, including all inherited members.
AZ_DEFAULT_COPY_MOVE
(ShaderVariant) (defined in
AZ::RPI::ShaderVariant
)
AZ::RPI::ShaderVariant
ConfigurePipelineState
(RHI::PipelineStateDescriptor &descriptor, const ShaderVariantId &specialization) const
AZ::RPI::ShaderVariant
ConfigurePipelineState
(RHI::PipelineStateDescriptor &descriptor, const ShaderOptionGroup &specialization) const
AZ::RPI::ShaderVariant
ConfigurePipelineState
(RHI::PipelineStateDescriptor &descriptor) const
AZ::RPI::ShaderVariant
GetShaderAsset
() const (defined in
AZ::RPI::ShaderVariant
)
AZ::RPI::ShaderVariant
inline
GetShaderVariantAsset
() const (defined in
AZ::RPI::ShaderVariant
)
AZ::RPI::ShaderVariant
inline
GetShaderVariantId
() const (defined in
AZ::RPI::ShaderVariant
)
AZ::RPI::ShaderVariant
inline
GetStableId
() const (defined in
AZ::RPI::ShaderVariant
)
AZ::RPI::ShaderVariant
inline
IsFullyBaked
() const
AZ::RPI::ShaderVariant
inline
IsFullySpecialized
() const
AZ::RPI::ShaderVariant
IsRootVariant
() const (defined in
AZ::RPI::ShaderVariant
)
AZ::RPI::ShaderVariant
inline
Shader
(defined in
AZ::RPI::ShaderVariant
)
AZ::RPI::ShaderVariant
friend
ShaderVariant
()=default (defined in
AZ::RPI::ShaderVariant
)
AZ::RPI::ShaderVariant
UseKeyFallback
() const
AZ::RPI::ShaderVariant
UseSpecializationConstants
() const
AZ::RPI::ShaderVariant
~ShaderVariant
() (defined in
AZ::RPI::ShaderVariant
)
AZ::RPI::ShaderVariant
virtual
Generated on Tue May 26 2026 21:02:36 for Open 3D Engine Atom Gem API Reference by
1.9.8