Open 3D Engine Atom Gem API Reference 24.09.2
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <ViewGroup.h>
Classes | |
struct | Descriptor |
struct | ViewData |
Public Member Functions | |
AZ_TYPE_INFO (ViewGroup, "{C1AD45ED-03E2-41E0-9DC7-779B4B1842FF}") | |
AZ_CLASS_ALLOCATOR (ViewGroup, AZ::SystemAllocator) | |
void | Init (const Descriptor &desc) |
Initialization which involves caching the descriptor and XR system related properties if applicable. | |
void | CreateMainView (AZ::Name name) |
Create the main non-stereoscopic view. | |
void | CreateStereoscopicViews (AZ::Name name) |
Create all stereoscopic views. | |
void | Activate () |
Activate this view group which involves connecting the handlers to the views. | |
void | Deactivate () |
Deactivate this view group which involves dis-connecting the handlers from the views. | |
void | SetView (const AZ::RPI::ViewPtr view, ViewType viewType=ViewType::Default) |
Set the View pointer for the provided view type. | |
void | SetCameraTransform (const AZ::Matrix3x4 &cameraTransform, ViewType viewType=ViewType::Default) |
Set the view transform for the view associated with a view type. | |
void | SetViewToClipMatrix (const AZ::Matrix4x4 &viewToClipMatrix, ViewType viewType=ViewType::Default) |
Set the projection transform for the view associated with a view type. | |
void | SetStereoscopicViewToClipMatrix (const AZ::Matrix4x4 &viewToClipMatrix, bool reverseDepth=true, ViewType viewType=ViewType::Default) |
Set the stereoscopic projection transform for the view associated with a view type. | |
void | ConnectViewMatrixChangedEvent (MatrixChangedEvent::Handler &handler, ViewType viewType=ViewType::Default) |
Allow calling code to connect a handler to an event that is signaled when the view transform is updated. | |
void | ConnectProjectionMatrixChangedEvent (MatrixChangedEvent::Handler &handler, ViewType viewType=ViewType::Default) |
Allow calling code to connect a handler to an event that is signaled when the projection transform is updated. | |
void | SignalViewMatrixChangedEvent (const AZ::Matrix4x4 &matrix, ViewType viewType=ViewType::Default) |
Allow calling code to signal the event associated with view transform of the view associated with viewType. | |
void | SignalProjectionMatrixChangedEvent (const AZ::Matrix4x4 &matrix, ViewType viewType=ViewType::Default) |
Allow calling code to signal the event associated with projection transform of the view associated with viewType. | |
void | ConnectViewMatrixChangedHandler (ViewType viewType=ViewType::Default) |
Allow calling code to connect the internal handler to the view transform event of the view associated with viewType. | |
void | ConnectProjectionMatrixChangedHandler (ViewType viewType=ViewType::Default) |
Allow calling code to connect the internal handler to the projection transform event of the view associated with viewType. | |
void | DisconnectViewMatrixHandler (ViewType viewType=ViewType::Default) |
Allow calling code to disconnect the handler related to the view transform of the view associated with viewType. | |
void | DisconnectProjectionMatrixHandler (ViewType viewType=ViewType::Default) |
Allow calling code to disconnect the handler related to the projection transform of the view associated with viewType. | |
bool | IsAnyViewEnabled () const |
Returns true if this group contains an active view. | |
bool | IsViewInGroup (const AZ::RPI::ViewPtr view) const |
Returns true if a view exists within this view group. | |
bool | IsViewGroupViewsSame (const AZ::RPI::ViewGroupPtr viewGroup) const |
Returns true if all the views within viewGroup matches the one in this group. | |
uint32_t | GetNumViews () const |
Return the number of stereoscopic views. | |
AZ::RPI::ViewPtr | GetView (ViewType viewType=ViewType::Default) const |
Return the view pointer associated with the provided view type. | |
This class is responsible for managing stereoscopic and non-stereoscopic views. It also allows calling code to provide handlers or functions to be called in case the projection or view matrix changes.