| AcquireLight()=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
| Activate() | AZ::RPI::FeatureProcessor | inlinevirtual |
| AddRenderPasses(RenderPipeline *pipeline) | AZ::RPI::FeatureProcessor | inlinevirtual |
| ApplyRenderPipelineChange(RenderPipeline *pipeline) | AZ::RPI::FeatureProcessor | inlinevirtual |
| AZ_CLASS_ALLOCATOR(FeatureProcessor, AZ::SystemAllocator) (defined in AZ::RPI::FeatureProcessor) | AZ::RPI::FeatureProcessor | |
| AZ_RTTI(AZ::Render::DirectionalLightFeatureProcessorInterface, "82C274F8-C635-4725-9ECB-0D7FA0DC0C6C", AZ::RPI::FeatureProcessor) (defined in AZ::Render::DirectionalLightFeatureProcessorInterface) | AZ::Render::DirectionalLightFeatureProcessorInterface | |
| AZ_RTTI(FeatureProcessor, "{B8027170-C65C-4237-964D-B557FC9D7575}") (defined in AZ::RPI::FeatureProcessor) | AZ::RPI::FeatureProcessor | |
| CloneLight(LightHandle lightHandle)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
| Deactivate() | AZ::RPI::FeatureProcessor | inlinevirtual |
| DebugDrawAll enum value (defined in AZ::Render::DirectionalLightFeatureProcessorInterface) | AZ::Render::DirectionalLightFeatureProcessorInterface | |
| DebugDrawBoundingBoxes enum value (defined in AZ::Render::DirectionalLightFeatureProcessorInterface) | AZ::Render::DirectionalLightFeatureProcessorInterface | |
| DebugDrawColoring enum value (defined in AZ::Render::DirectionalLightFeatureProcessorInterface) | AZ::Render::DirectionalLightFeatureProcessorInterface | |
| DebugDrawFlags enum name (defined in AZ::Render::DirectionalLightFeatureProcessorInterface) | AZ::Render::DirectionalLightFeatureProcessorInterface | |
| DebugDrawNone enum value (defined in AZ::Render::DirectionalLightFeatureProcessorInterface) | AZ::Render::DirectionalLightFeatureProcessorInterface | |
| DisableSceneNotification() (defined in AZ::RPI::FeatureProcessor) | AZ::RPI::FeatureProcessor | protected |
| EnableSceneNotification() (defined in AZ::RPI::FeatureProcessor) | AZ::RPI::FeatureProcessor | protected |
| FeatureProcessor()=default (defined in AZ::RPI::FeatureProcessor) | AZ::RPI::FeatureProcessor | |
| GetLightBuffer() const =0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
| GetLightCount() const =0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
| GetParentScene() const (defined in AZ::RPI::FeatureProcessor) | AZ::RPI::FeatureProcessor | inline |
| LightHandle typedef (defined in AZ::Render::DirectionalLightFeatureProcessorInterface) | AZ::Render::DirectionalLightFeatureProcessorInterface | |
| OnEndCulling(const RenderPacket &) | AZ::RPI::FeatureProcessor | inlinevirtual |
| OnRenderEnd() | AZ::RPI::FeatureProcessor | inlinevirtual |
| PrepareViews(const PrepareViewsPacket &, AZStd::vector< AZStd::pair< PipelineViewTag, ViewPtr > > &) | AZ::RPI::FeatureProcessor | inlinevirtual |
| ReleaseLight(LightHandle &lightHandle)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
| Render(const RenderPacket &) | AZ::RPI::FeatureProcessor | inlinevirtual |
| SetAffectsGI(LightHandle handle, bool affectsGI)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
| SetAffectsGIFactor(LightHandle handle, float affectsGIFactor)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
| SetAngularDiameter(LightHandle handle, float angularDiameter)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
| SetCameraConfiguration(LightHandle handle, const Camera::Configuration &cameraConfiguration, const RPI::RenderPipelineId &renderPipelineId=RPI::RenderPipelineId())=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
| SetCameraTransform(LightHandle handle, const Transform &cameraTransform, const RPI::RenderPipelineId &renderPipelineId=RPI::RenderPipelineId())=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
| SetCascadeBlendingEnabled(LightHandle handle, bool enable)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
| SetCascadeCount(LightHandle handle, uint16_t cascadeCount)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
| SetCascadeFarDepth(LightHandle handle, uint16_t cascadeIndex, float farDepth)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
| SetDebugFlags(LightHandle handle, DebugDrawFlags flags)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
| SetDirection(LightHandle handle, const Vector3 &direction)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
| SetFilteringSampleCount(LightHandle handle, uint16_t count)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
| SetFullscreenBlurConstFalloff(LightHandle handle, float blurConstFalloff)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
| SetFullscreenBlurDepthFalloffStrength(LightHandle handle, float blurDepthFalloffStrength)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
| SetFullscreenBlurEnabled(LightHandle handle, bool enable)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
| SetGroundHeight(LightHandle handle, float groundHeight)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
| SetLightingChannelMask(LightHandle handle, uint32_t lightingChannelMask)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
| SetNormalShadowBias(LightHandle handle, float normalShadowBias)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
| SetRgbIntensity(LightHandle handle, const PhotometricColor< PhotometricUnit::Lux > &lightColor)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
| SetShadowBias(LightHandle handle, float bias)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
| SetShadowEnabled(LightHandle handle, bool enable)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
| SetShadowFarClipDistance(LightHandle handle, float farDist)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
| SetShadowFilterMethod(LightHandle handle, ShadowFilterMethod method)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
| SetShadowmapFrustumSplitSchemeRatio(LightHandle handle, float ratio)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
| SetShadowmapSize(LightHandle handle, ShadowmapSize size)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
| SetShadowReceiverPlaneBiasEnabled(LightHandle handle, bool enable)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
| SetViewFrustumCorrectionEnabled(LightHandle, bool enabled)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
| Simulate(const SimulatePacket &) | AZ::RPI::FeatureProcessor | inlinevirtual |
| ~FeatureProcessor()=default (defined in AZ::RPI::FeatureProcessor) | AZ::RPI::FeatureProcessor | virtual |