This is the complete list of members for AZ::Render::SkinnedMeshDispatchItem, including all inherited members.
AZ_CLASS_ALLOCATOR(SkinnedMeshDispatchItem, AZ::SystemAllocator) (defined in AZ::Render::SkinnedMeshDispatchItem) | AZ::Render::SkinnedMeshDispatchItem | |
AZ_DISABLE_COPY_MOVE(SkinnedMeshDispatchItem) (defined in AZ::Render::SkinnedMeshDispatchItem) | AZ::Render::SkinnedMeshDispatchItem | |
Disable() (defined in AZ::Render::SkinnedMeshDispatchItem) | AZ::Render::SkinnedMeshDispatchItem | |
Enable() (defined in AZ::Render::SkinnedMeshDispatchItem) | AZ::Render::SkinnedMeshDispatchItem | |
GetBoneTransforms() const (defined in AZ::Render::SkinnedMeshDispatchItem) | AZ::Render::SkinnedMeshDispatchItem | |
GetRHIDispatchItem() const (defined in AZ::Render::SkinnedMeshDispatchItem) | AZ::Render::SkinnedMeshDispatchItem | |
GetVertexCount() const (defined in AZ::Render::SkinnedMeshDispatchItem) | AZ::Render::SkinnedMeshDispatchItem | |
Init() (defined in AZ::Render::SkinnedMeshDispatchItem) | AZ::Render::SkinnedMeshDispatchItem | |
IsEnabled() const (defined in AZ::Render::SkinnedMeshDispatchItem) | AZ::Render::SkinnedMeshDispatchItem | |
SkinnedMeshDispatchItem()=delete (defined in AZ::Render::SkinnedMeshDispatchItem) | AZ::Render::SkinnedMeshDispatchItem | |
SkinnedMeshDispatchItem(AZStd::intrusive_ptr< SkinnedMeshInputBuffers > inputBuffers, const SkinnedMeshOutputVertexOffsets &outputBufferOffsetsInBytes, uint32_t positionHistoryOutputBufferOffsetInBytes, uint32_t lodIndex, uint32_t meshIndex, Data::Instance< RPI::Buffer > skinningMatrices, const SkinnedMeshShaderOptions &shaderOptions, SkinnedMeshFeatureProcessor *skinnedMeshFeatureProcessor, MorphTargetInstanceMetaData morphTargetInstanceMetaData, float morphTargetDeltaIntegerEncoding) | AZ::Render::SkinnedMeshDispatchItem | explicit |
~SkinnedMeshDispatchItem() (defined in AZ::Render::SkinnedMeshDispatchItem) | AZ::Render::SkinnedMeshDispatchItem |