| AddMorphTarget(uint32_t lodIndex, const RPI::MorphTargetMetaAsset::MorphTarget &morphTarget, const RPI::BufferAssetView *morphBufferAssetView, const AZStd::string &bufferNamePrefix, float minWeight, float maxWeight) | AZ::Render::SkinnedMeshInputBuffers | |
| AZ_CLASS_ALLOCATOR(SkinnedMeshInputBuffers, AZ::SystemAllocator) (defined in AZ::Render::SkinnedMeshInputBuffers) | AZ::Render::SkinnedMeshInputBuffers | |
| CreateFromModelAsset(const Data::Asset< RPI::ModelAsset > &modelAsset) | AZ::Render::SkinnedMeshInputBuffers | |
| CreateSkinnedMeshInstance() const | AZ::Render::SkinnedMeshInputBuffers | |
| Finalize() | AZ::Render::SkinnedMeshInputBuffers | |
| GetInfluenceCountPerVertex(uint32_t lodIndex, uint32_t meshIndex) const | AZ::Render::SkinnedMeshInputBuffers | |
| GetLod(uint32_t lodIndex) const | AZ::Render::SkinnedMeshInputBuffers | |
| GetLodCount() const | AZ::Render::SkinnedMeshInputBuffers | |
| GetMeshCount(uint32_t lodIndex) const | AZ::Render::SkinnedMeshInputBuffers | |
| GetModel() const | AZ::Render::SkinnedMeshInputBuffers | |
| GetModelAsset() const | AZ::Render::SkinnedMeshInputBuffers | |
| GetMorphTargetComputeMetaDatas(uint32_t lodIndex) const | AZ::Render::SkinnedMeshInputBuffers | |
| GetMorphTargetInputBuffers(uint32_t lodIndex) const | AZ::Render::SkinnedMeshInputBuffers | |
| GetMorphTargetIntegerEncoding(uint32_t lodIndex, uint32_t meshIndex) const | AZ::Render::SkinnedMeshInputBuffers | |
| GetVertexCount(uint32_t lodIndex, uint32_t meshIndex) const | AZ::Render::SkinnedMeshInputBuffers | |
| SetBufferViewsOnShaderResourceGroup(uint32_t lodIndex, uint32_t meshIndex, const Data::Instance< RPI::ShaderResourceGroup > &perInstanceSRG) | AZ::Render::SkinnedMeshInputBuffers | |
| SkinnedMeshInputBuffers() (defined in AZ::Render::SkinnedMeshInputBuffers) | AZ::Render::SkinnedMeshInputBuffers | |
| ~SkinnedMeshInputBuffers() (defined in AZ::Render::SkinnedMeshInputBuffers) | AZ::Render::SkinnedMeshInputBuffers | |