Open 3D Engine Atom Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::Render::SkinnedMeshInputBuffers Member List

This is the complete list of members for AZ::Render::SkinnedMeshInputBuffers, including all inherited members.

AddMorphTarget(uint32_t lodIndex, const RPI::MorphTargetMetaAsset::MorphTarget &morphTarget, const RPI::BufferAssetView *morphBufferAssetView, const AZStd::string &bufferNamePrefix, float minWeight, float maxWeight)AZ::Render::SkinnedMeshInputBuffers
AZ_CLASS_ALLOCATOR(SkinnedMeshInputBuffers, AZ::SystemAllocator) (defined in AZ::Render::SkinnedMeshInputBuffers)AZ::Render::SkinnedMeshInputBuffers
CreateFromModelAsset(const Data::Asset< RPI::ModelAsset > &modelAsset)AZ::Render::SkinnedMeshInputBuffers
CreateSkinnedMeshInstance() constAZ::Render::SkinnedMeshInputBuffers
Finalize()AZ::Render::SkinnedMeshInputBuffers
GetInfluenceCountPerVertex(uint32_t lodIndex, uint32_t meshIndex) constAZ::Render::SkinnedMeshInputBuffers
GetLod(uint32_t lodIndex) constAZ::Render::SkinnedMeshInputBuffers
GetLodCount() constAZ::Render::SkinnedMeshInputBuffers
GetMeshCount(uint32_t lodIndex) constAZ::Render::SkinnedMeshInputBuffers
GetModel() constAZ::Render::SkinnedMeshInputBuffers
GetModelAsset() constAZ::Render::SkinnedMeshInputBuffers
GetMorphTargetComputeMetaDatas(uint32_t lodIndex) constAZ::Render::SkinnedMeshInputBuffers
GetMorphTargetInputBuffers(uint32_t lodIndex) constAZ::Render::SkinnedMeshInputBuffers
GetMorphTargetIntegerEncoding(uint32_t lodIndex, uint32_t meshIndex) constAZ::Render::SkinnedMeshInputBuffers
GetVertexCount(uint32_t lodIndex, uint32_t meshIndex) constAZ::Render::SkinnedMeshInputBuffers
SetBufferViewsOnShaderResourceGroup(uint32_t lodIndex, uint32_t meshIndex, const Data::Instance< RPI::ShaderResourceGroup > &perInstanceSRG)AZ::Render::SkinnedMeshInputBuffers
SkinnedMeshInputBuffers() (defined in AZ::Render::SkinnedMeshInputBuffers)AZ::Render::SkinnedMeshInputBuffers
~SkinnedMeshInputBuffers() (defined in AZ::Render::SkinnedMeshInputBuffers)AZ::Render::SkinnedMeshInputBuffers