Open 3D Engine Atom Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::Vulkan::Framebuffer Member List

This is the complete list of members for AZ::Vulkan::Framebuffer, including all inherited members.

add_ref() const (defined in AZ::RHI::Object)AZ::RHI::Objectprotected
AZ_CLASS_ALLOCATOR(Framebuffer, AZ::ThreadPoolAllocator) (defined in AZ::Vulkan::Framebuffer)AZ::Vulkan::Framebuffer
AZ_RTTI(Framebuffer, "1EF7EE0F-CB6C-45EB-8D8A-8254F4AC5F67", Base) (defined in AZ::Vulkan::Framebuffer)AZ::Vulkan::Framebuffer
AZ_RTTI(DeviceObject, "{17D34F71-944C-4AF5-9823-627474C4C0A6}", Object) (defined in AZ::RHI::DeviceObject)AZ::RHI::DeviceObject
AZ_RTTI(Object, "{E43378F1-2331-4173-94B8-990ED20E6003}") (defined in AZ::RHI::Object)AZ::RHI::Object
Create() (defined in AZ::Vulkan::Framebuffer)AZ::Vulkan::Framebufferstatic
DeviceObject()=default (defined in AZ::RHI::DeviceObject)AZ::RHI::DeviceObjectprotected
GetDevice() constAZ::RHI::DeviceObject
GetName() constAZ::RHI::Object
GetNativeFramebuffer() const (defined in AZ::Vulkan::Framebuffer)AZ::Vulkan::Framebuffer
GetRenderPass() const (defined in AZ::Vulkan::Framebuffer)AZ::Vulkan::Framebuffer
GetSize() const (defined in AZ::Vulkan::Framebuffer)AZ::Vulkan::Framebuffer
Init(const Descriptor &descriptor) (defined in AZ::Vulkan::Framebuffer)AZ::Vulkan::Framebuffer
AZ::RHI::DeviceObject::Init(Device &device)AZ::RHI::DeviceObjectprotected
IsInitialized() constAZ::RHI::DeviceObject
m_useCount (defined in AZ::RHI::Object)AZ::RHI::Objectmutableprotected
Object()=default (defined in AZ::RHI::Object)AZ::RHI::Objectprotected
release() constAZ::RHI::Objectprotected
SetName(const Name &name)AZ::RHI::Object
use_count()AZ::RHI::Objectinline
~DeviceObject()=default (defined in AZ::RHI::DeviceObject)AZ::RHI::DeviceObjectvirtual
~Framebuffer()=default (defined in AZ::Vulkan::Framebuffer)AZ::Vulkan::Framebuffer
~Object()=default (defined in AZ::RHI::Object)AZ::RHI::Objectvirtual