Open 3D Engine Atom Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AZ::Vulkan::Queue, including all inherited members.
add_ref() const (defined in AZ::RHI::Object) | AZ::RHI::Object | protected |
AZ_CLASS_ALLOCATOR(Queue, AZ::SystemAllocator) (defined in AZ::Vulkan::Queue) | AZ::Vulkan::Queue | |
AZ_RTTI(Queue, "C3420514-4BB2-4416-A6A1-FEFFF041BCB4", Base) (defined in AZ::Vulkan::Queue) | AZ::Vulkan::Queue | |
AZ_RTTI(DeviceObject, "{17D34F71-944C-4AF5-9823-627474C4C0A6}", Object) (defined in AZ::RHI::DeviceObject) | AZ::RHI::DeviceObject | |
AZ_RTTI(Object, "{E43378F1-2331-4173-94B8-990ED20E6003}") (defined in AZ::RHI::Object) | AZ::RHI::Object | |
BeginDebugLabel(const char *label, const AZ::Color color=Debug::DefaultLabelColor) (defined in AZ::Vulkan::Queue) | AZ::Vulkan::Queue | |
CommandQueue (defined in AZ::Vulkan::Queue) | AZ::Vulkan::Queue | friend |
DeviceObject()=default (defined in AZ::RHI::DeviceObject) | AZ::RHI::DeviceObject | protected |
EndDebugLabel() (defined in AZ::Vulkan::Queue) | AZ::Vulkan::Queue | |
GetDescriptor() const (defined in AZ::Vulkan::Queue) | AZ::Vulkan::Queue | |
GetDevice() const | AZ::RHI::DeviceObject | |
GetId() const (defined in AZ::Vulkan::Queue) | AZ::Vulkan::Queue | |
GetName() const | AZ::RHI::Object | |
GetNativeQueue() const | AZ::Vulkan::Queue | |
Init(RHI::Device &deviceBase, const Descriptor &descriptor) (defined in AZ::Vulkan::Queue) | AZ::Vulkan::Queue | |
AZ::RHI::DeviceObject::Init(Device &device) | AZ::RHI::DeviceObject | protected |
IsInitialized() const | AZ::RHI::DeviceObject | |
m_useCount (defined in AZ::RHI::Object) | AZ::RHI::Object | mutableprotected |
Object()=default (defined in AZ::RHI::Object) | AZ::RHI::Object | protected |
release() const | AZ::RHI::Object | protected |
SetName(const Name &name) | AZ::RHI::Object | |
Shutdown() override | AZ::RHI::DeviceObject | protectedvirtual |
SubmitCommandBuffers(const AZStd::vector< RHI::Ptr< CommandList >> &commandBuffers, const AZStd::vector< Semaphore::WaitSemaphore > &waitSemaphoresInfo, const AZStd::vector< RHI::Ptr< Semaphore >> &semaphoresToSignal, const AZStd::vector< RHI::Ptr< AZ::Vulkan::Fence >> &fencesToWaitFor, AZ::Vulkan::Fence *fenceToSignal) | AZ::Vulkan::Queue | |
use_count() | AZ::RHI::Object | inline |
WaitForIdle() | AZ::Vulkan::Queue | |
~DeviceObject()=default (defined in AZ::RHI::DeviceObject) | AZ::RHI::DeviceObject | virtual |
~Object()=default (defined in AZ::RHI::Object) | AZ::RHI::Object | virtual |
~Queue()=default (defined in AZ::Vulkan::Queue) | AZ::Vulkan::Queue |