Open 3D Engine Atom Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AZ::Vulkan::RenderPass, including all inherited members.
add_ref() const (defined in AZ::RHI::Object) | AZ::RHI::Object | protected |
AZ_CLASS_ALLOCATOR(RenderPass, AZ::SystemAllocator) (defined in AZ::Vulkan::RenderPass) | AZ::Vulkan::RenderPass | |
AZ_RTTI(RenderPass, "6F23B984-E6CF-40E2-9A8B-9605D82DFE27", Base) (defined in AZ::Vulkan::RenderPass) | AZ::Vulkan::RenderPass | |
AZ_RTTI(DeviceObject, "{17D34F71-944C-4AF5-9823-627474C4C0A6}", Object) (defined in AZ::RHI::DeviceObject) | AZ::RHI::DeviceObject | |
AZ_RTTI(Object, "{E43378F1-2331-4173-94B8-990ED20E6003}") (defined in AZ::RHI::Object) | AZ::RHI::Object | |
ConvertRenderAttachmentLayout(Device &device, const RHI::RenderAttachmentLayout &layout, const RHI::MultisampleState &multisampleState) | AZ::Vulkan::RenderPass | static |
Create() (defined in AZ::Vulkan::RenderPass) | AZ::Vulkan::RenderPass | static |
DeviceObject()=default (defined in AZ::RHI::DeviceObject) | AZ::RHI::DeviceObject | protected |
GetAttachmentCount() const (defined in AZ::Vulkan::RenderPass) | AZ::Vulkan::RenderPass | |
GetDescriptor() const (defined in AZ::Vulkan::RenderPass) | AZ::Vulkan::RenderPass | |
GetDevice() const | AZ::RHI::DeviceObject | |
GetName() const | AZ::RHI::Object | |
GetNativeRenderPass() const (defined in AZ::Vulkan::RenderPass) | AZ::Vulkan::RenderPass | |
Init(const Descriptor &descriptor) (defined in AZ::Vulkan::RenderPass) | AZ::Vulkan::RenderPass | |
AZ::RHI::DeviceObject::Init(Device &device) | AZ::RHI::DeviceObject | protected |
IsInitialized() const | AZ::RHI::DeviceObject | |
m_useCount (defined in AZ::RHI::Object) | AZ::RHI::Object | mutableprotected |
Object()=default (defined in AZ::RHI::Object) | AZ::RHI::Object | protected |
release() const | AZ::RHI::Object | protected |
SetName(const Name &name) | AZ::RHI::Object | |
use_count() | AZ::RHI::Object | inline |
~DeviceObject()=default (defined in AZ::RHI::DeviceObject) | AZ::RHI::DeviceObject | virtual |
~Object()=default (defined in AZ::RHI::Object) | AZ::RHI::Object | virtual |
~RenderPass()=default (defined in AZ::Vulkan::RenderPass) | AZ::Vulkan::RenderPass |