Open 3D Engine Atom Gem API Reference  23.05.0
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AZ::RHI::BufferViewDescriptor Struct Reference

Buffer views describe how to interpret a region of memory in a buffer. More...

#include <BufferViewDescriptor.h>

Public Member Functions

 AZ_TYPE_INFO (BufferViewDescriptor,"{AC5C4601-1824-434F-B070-B4A48DBDB437}")
 AZ_CLASS_ALLOCATOR (BufferViewDescriptor, SystemAllocator)
bool operator== (const BufferViewDescriptor &other) const
HashValue64 GetHash (HashValue64 seed=HashValue64{0}) const

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
static BufferViewDescriptor CreateStructured (uint32_t elementOffset, uint32_t elementCount, uint32_t elementSize)
static BufferViewDescriptor CreateRaw (uint32_t byteOffset, uint32_t byteCount)
static BufferViewDescriptor CreateTyped (uint32_t elementOffset, uint32_t elementCount, Format elementFormat)
static BufferViewDescriptor CreateRayTracingTLAS (uint32_t totalByteCount)

Public Attributes

uint32_t m_elementOffset = 0
 Number of elements from the start of the buffer to offset.
uint32_t m_elementCount = 0
 The number of elements in the view.
uint32_t m_elementSize = 0
 The size in bytes of each element.
Format m_elementFormat = Format::Unknown
 The format of each element. Should be Unknown for structured buffers, or R32 for raw buffers.
BufferBindFlags m_overrideBindFlags = BufferBindFlags::None
 The bind flags used by this view. Should be compatible with the bind flags of the underlying buffer.
bool m_ignoreFrameAttachmentValidation = false
char m_pad0 = 0
char m_pad1 = 0
char m_pad2 = 0

Detailed Description

Buffer views describe how to interpret a region of memory in a buffer.

Member Function Documentation

static BufferViewDescriptor AZ::RHI::BufferViewDescriptor::CreateRaw ( uint32_t  byteOffset,
uint32_t  byteCount 

Creates a raw (unsigned 32bit integral) buffer view. This can be used to describe constant buffers or simple append / consume buffers.

static BufferViewDescriptor AZ::RHI::BufferViewDescriptor::CreateRayTracingTLAS ( uint32_t  totalByteCount)

Creates a ray tracing TLAS buffer view. This is a specialized ray tracing buffer with a fixed element size and format.

static BufferViewDescriptor AZ::RHI::BufferViewDescriptor::CreateStructured ( uint32_t  elementOffset,
uint32_t  elementCount,
uint32_t  elementSize 

Creates a structured buffer view. Structured buffers are defined by an array of non-fundamental types, or custom data structures. The exact format of the data structure is defined elsewhere (e.g. in the shader).

static BufferViewDescriptor AZ::RHI::BufferViewDescriptor::CreateTyped ( uint32_t  elementOffset,
uint32_t  elementCount,
Format  elementFormat 

Creates a buffer with a fundamental type. This is similar to a structured buffer except that the type is fundamental, and thus can be described by a format.

The documentation for this struct was generated from the following file: