#include <DeviceRayTracingAccelerationStructure.h>
Public Attributes | |
| RHI::VertexFormat | m_vertexFormat = RHI::VertexFormat::Unknown |
| RHI::DeviceStreamBufferView | m_vertexBuffer |
| RHI::DeviceIndexBufferView | m_indexBuffer |
The geometry entry contains the vertex and index buffers associated with geometry in the scene. Each DeviceRayTracingBlas contains a list of these entries.