Fill this descriptor when initializing a FrameScheduler instance. More...
#include <FrameScheduler.h>
Public Attributes | |
| AZStd::unordered_map< int, TransientAttachmentPoolDescriptor > | m_transientAttachmentPoolDescriptors |
| AZStd::unordered_map< int, ConstPtr< PlatformLimitsDescriptor > > | m_platformLimitsDescriptors |
Fill this descriptor when initializing a FrameScheduler instance.