Contains data for the top level mesh, including the list of sub-meshes.
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#include <RayTracingFeatureProcessorInterface.h>
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AZ::Data::AssetId | m_assetId = AZ::Data::AssetId{} |
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AZ::Transform | m_transform = AZ::Transform::CreateIdentity() |
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AZ::Vector3 | m_nonUniformScale = AZ::Vector3::CreateOne() |
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uint32_t | m_instanceMask = 0 |
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bool | m_isSkinnedMesh = false |
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IndexVector | m_subMeshIndices |
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Contains data for the top level mesh, including the list of sub-meshes.
The documentation for this struct was generated from the following file:
- Gems/Atom/Feature/Common/Code/Include/Atom/Feature/RayTracing/RayTracingFeatureProcessorInterface.h