Contains data for procedural geometry which uses an intersection shader for hit detection. More...
#include <RayTracingFeatureProcessorInterface.h>
Public Attributes | |
| Name | m_name |
| Data::Instance< RPI::Shader > | m_intersectionShader |
| Name | m_intersectionShaderName |
| AZStd::unordered_map< int, uint32_t > | m_bindlessBufferIndices |
| int | m_instanceCount = 0 |
Contains data for procedural geometry which uses an intersection shader for hit detection.