Open 3D Engine Atom Gem API Reference 26.05.0
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AZ::Render::RayTracingFeatureProcessorInterface::ProceduralGeometryType Struct Reference

Contains data for procedural geometry which uses an intersection shader for hit detection. More...

#include <RayTracingFeatureProcessorInterface.h>

Public Attributes

Name m_name
 
Data::Instance< RPI::Shaderm_intersectionShader
 
Name m_intersectionShaderName
 
AZStd::unordered_map< int, uint32_t > m_bindlessBufferIndices
 
int m_instanceCount = 0
 

Detailed Description

Contains data for procedural geometry which uses an intersection shader for hit detection.


The documentation for this struct was generated from the following file: