Open 3D Engine EMotionFX Gem API Reference  24.09
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EMotionFX::ActorManager Member List

This is the complete list of members for EMotionFX::ActorManager, including all inherited members.

CheckIfIsActorInstanceRegistered(ActorInstance *actorInstance)EMotionFX::ActorManager
Create() (defined in EMotionFX::ActorManager)EMotionFX::ActorManagerstatic
DecreaseReferenceCount()MCore::RefCounted
Delete() (defined in MCore::RefCounted)MCore::RefCountedprotectedvirtual
Destroy()MCore::RefCounted
DestroyAllActorInstances() (defined in EMotionFX::ActorManager)EMotionFX::ActorManager
DestroyAllActors() (defined in EMotionFX::ActorManager)EMotionFX::ActorManager
EMotionFXManager (defined in EMotionFX::ActorManager)EMotionFX::ActorManagerfriend
FindActorByFileName(const char *fileName) constEMotionFX::ActorManager
FindActorByID(uint32 id) constEMotionFX::ActorManager
FindActorByName(const char *actorName) constEMotionFX::ActorManager
FindActorIndex(AZ::Data::AssetId assetId) constEMotionFX::ActorManager
FindActorIndex(const Actor *actor) const (defined in EMotionFX::ActorManager)EMotionFX::ActorManager
FindActorIndexByFileName(const char *filename) constEMotionFX::ActorManager
FindActorIndexByName(const char *actorName) constEMotionFX::ActorManager
FindActorInstanceByID(uint32 id) constEMotionFX::ActorManager
FindActorInstanceIndex(ActorInstance *actorInstance) constEMotionFX::ActorManager
FindAssetIdByActorId(uint32 id) const (defined in EMotionFX::ActorManager)EMotionFX::ActorManager
GetActor(size_t nr) constEMotionFX::ActorManager
GetActorAsset(size_t nr) const (defined in EMotionFX::ActorManager)EMotionFX::ActorManager
GetActorInstance(size_t nr) constEMotionFX::ActorManagerinline
GetActorInstanceArray() constEMotionFX::ActorManager
GetFirstEditorActorInstance() constEMotionFX::ActorManager
GetNumActorInstances() constEMotionFX::ActorManagerinline
GetNumActors() constEMotionFX::ActorManagerinline
GetNumRootActorInstances() constEMotionFX::ActorManagerinline
GetReferenceCount() constMCore::RefCounted
GetRootActorInstance(size_t nr) constEMotionFX::ActorManagerinline
GetScheduler() constEMotionFX::ActorManager
IncreaseReferenceCount()MCore::RefCounted
Initializer (defined in EMotionFX::ActorManager)EMotionFX::ActorManagerfriend
LockActorInstances() (defined in EMotionFX::ActorManager)EMotionFX::ActorManager
LockActors() (defined in EMotionFX::ActorManager)EMotionFX::ActorManager
RefCounted()MCore::RefCounted
RegisterActor(ActorAssetData actorAsset)EMotionFX::ActorManager
RegisterActorInstance(ActorInstance *actorInstance) (defined in EMotionFX::ActorManager)EMotionFX::ActorManager
SetScheduler(ActorUpdateScheduler *scheduler, bool delExisting=true)EMotionFX::ActorManager
UnlockActorInstances() (defined in EMotionFX::ActorManager)EMotionFX::ActorManager
UnlockActors() (defined in EMotionFX::ActorManager)EMotionFX::ActorManager
UnregisterActor(AZ::Data::AssetId actorAssetID)EMotionFX::ActorManager
UnregisterActorInstance(ActorInstance *instance)EMotionFX::ActorManager
UnregisterActorInstance(size_t nr)EMotionFX::ActorManager
UnregisterAllActorInstances()EMotionFX::ActorManager
UnregisterAllActors()EMotionFX::ActorManager
UpdateActorInstances(float timePassedInSeconds)EMotionFX::ActorManager
UpdateActorInstanceStatus(ActorInstance *actorInstance, bool lock=true)EMotionFX::ActorManager
~RefCounted()MCore::RefCountedvirtual