| AnimGraphObjectData(AnimGraphObject *object, AnimGraphInstance *animGraphInstance) (defined in EMotionFX::AnimGraphObjectData) | EMotionFX::AnimGraphObjectData | |
| DecreaseReferenceCount() | MCore::RefCounted | |
| Delete() (defined in MCore::RefCounted) | MCore::RefCounted | protectedvirtual |
| Destroy() | MCore::RefCounted | |
| DisableObjectFlags(uint8 flagsToDisable) (defined in EMotionFX::AnimGraphObjectData) | EMotionFX::AnimGraphObjectData | inline |
| EnableObjectFlags(uint8 flagsToEnable) (defined in EMotionFX::AnimGraphObjectData) | EMotionFX::AnimGraphObjectData | inline |
| FLAGS_HAS_ERROR enum value (defined in EMotionFX::AnimGraphObjectData) | EMotionFX::AnimGraphObjectData | |
| GetAnimGraphInstance() (defined in EMotionFX::AnimGraphObjectData) | EMotionFX::AnimGraphObjectData | inline |
| GetAnimGraphInstance() const (defined in EMotionFX::AnimGraphObjectData) | EMotionFX::AnimGraphObjectData | inline |
| GetHasError() const (defined in EMotionFX::AnimGraphObjectData) | EMotionFX::AnimGraphObjectData | inline |
| GetIsObjectFlagEnabled(uint8 flag) const (defined in EMotionFX::AnimGraphObjectData) | EMotionFX::AnimGraphObjectData | inline |
| GetObject() const (defined in EMotionFX::AnimGraphObjectData) | EMotionFX::AnimGraphObjectData | inline |
| GetObjectFlags() const (defined in EMotionFX::AnimGraphObjectData) | EMotionFX::AnimGraphObjectData | inline |
| GetReferenceCount() const | MCore::RefCounted | |
| IncreaseReferenceCount() | MCore::RefCounted | |
| Invalidate() (defined in EMotionFX::AnimGraphObjectData) | EMotionFX::AnimGraphObjectData | inline |
| IsInvalidated() const (defined in EMotionFX::AnimGraphObjectData) | EMotionFX::AnimGraphObjectData | inline |
| Load(const uint8 *dataBuffer) (defined in EMotionFX::AnimGraphObjectData) | EMotionFX::AnimGraphObjectData | virtual |
| LoadChunk(uint8 *chunkData, uint32 chunkSize, uint8 **inOutBuffer, uint32 &inOutSize) (defined in EMotionFX::AnimGraphObjectData) | EMotionFX::AnimGraphObjectData | |
| LoadVectorOfObjects(AZStd::vector< T > &inOutObjects, uint8 **inOutBuffer, uint32 &inOutSize) (defined in EMotionFX::AnimGraphObjectData) | EMotionFX::AnimGraphObjectData | |
| m_animGraphInstance | EMotionFX::AnimGraphObjectData | protected |
| m_invalidated (defined in EMotionFX::AnimGraphObjectData) | EMotionFX::AnimGraphObjectData | protected |
| m_object | EMotionFX::AnimGraphObjectData | protected |
| m_objectFlags (defined in EMotionFX::AnimGraphObjectData) | EMotionFX::AnimGraphObjectData | protected |
| RefCounted() | MCore::RefCounted | |
| Reset() (defined in EMotionFX::AnimGraphObjectData) | EMotionFX::AnimGraphObjectData | inlinevirtual |
| Save(uint8 *outputBuffer) const (defined in EMotionFX::AnimGraphObjectData) | EMotionFX::AnimGraphObjectData | virtual |
| SaveChunk(const uint8 *chunkData, uint32 chunkSize, uint8 **inOutBuffer, uint32 &inOutSize) const (defined in EMotionFX::AnimGraphObjectData) | EMotionFX::AnimGraphObjectData | |
| SaveVectorOfObjects(const AZStd::vector< T > &objects, uint8 **inOutBuffer, uint32 &inOutSize) const (defined in EMotionFX::AnimGraphObjectData) | EMotionFX::AnimGraphObjectData | |
| SetHasError(bool hasError) (defined in EMotionFX::AnimGraphObjectData) | EMotionFX::AnimGraphObjectData | inline |
| SetObject(AnimGraphObject *object) (defined in EMotionFX::AnimGraphObjectData) | EMotionFX::AnimGraphObjectData | inline |
| SetObjectFlags(uint8 flags) (defined in EMotionFX::AnimGraphObjectData) | EMotionFX::AnimGraphObjectData | inline |
| SetObjectFlags(uint8 flags, bool enabled) (defined in EMotionFX::AnimGraphObjectData) | EMotionFX::AnimGraphObjectData | inline |
| Update() (defined in EMotionFX::AnimGraphObjectData) | EMotionFX::AnimGraphObjectData | inlinevirtual |
| Validate() (defined in EMotionFX::AnimGraphObjectData) | EMotionFX::AnimGraphObjectData | inline |
| ~AnimGraphObjectData() (defined in EMotionFX::AnimGraphObjectData) | EMotionFX::AnimGraphObjectData | virtual |
| ~RefCounted() | MCore::RefCounted | virtual |