Open 3D Engine EMotionFX Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
EMotionFX::FloatSliderParameter Member List

This is the complete list of members for EMotionFX::FloatSliderParameter, including all inherited members.

AssignDefaultValueToAttribute(MCore::Attribute *attribute) const override (defined in EMotionFX::FloatParameter)EMotionFX::FloatParametervirtual
AZ_RTTI((DefaultValueParameter, "{AE70C43D-6BAE-4EDF-A1CF-FC18B9F92ABB}", ValueType, Derived), ValueParameter) (defined in EMotionFX::DefaultValueParameter< ValueType, Derived >)EMotionFX::DefaultValueParameter< ValueType, Derived >
ConstructDefaultValueAsAttribute() const override (defined in EMotionFX::FloatParameter)EMotionFX::FloatParametervirtual
DefaultValueParameter(const ValueType &defaultValue, AZStd::string name={}, AZStd::string description={}) (defined in EMotionFX::DefaultValueParameter< ValueType, Derived >)EMotionFX::DefaultValueParameter< ValueType, Derived >inlineexplicit
FloatParameter() (defined in EMotionFX::FloatParameter)EMotionFX::FloatParameterinline
FloatParameter(AZStd::string name, AZStd::string description={}) (defined in EMotionFX::FloatParameter)EMotionFX::FloatParameterinlineexplicit
FloatSliderParameter() (defined in EMotionFX::FloatSliderParameter)EMotionFX::FloatSliderParameterinline
FloatSliderParameter(AZStd::string name, AZStd::string description={}) (defined in EMotionFX::FloatSliderParameter)EMotionFX::FloatSliderParameterinlineexplicit
GetDefaultValue() const (defined in EMotionFX::DefaultValueParameter< ValueType, Derived >)EMotionFX::DefaultValueParameter< ValueType, Derived >inline
GetDescription() const (defined in EMotionFX::Parameter)EMotionFX::Parameterinline
GetHasMaxValue() const (defined in EMotionFX::RangedValueParameter< float, FloatParameter >)EMotionFX::RangedValueParameter< float, FloatParameter >inline
GetHasMinValue() const (defined in EMotionFX::RangedValueParameter< float, FloatParameter >)EMotionFX::RangedValueParameter< float, FloatParameter >inline
GetMaxValue() const (defined in EMotionFX::RangedValueParameter< float, FloatParameter >)EMotionFX::RangedValueParameter< float, FloatParameter >inline
GetMaxValueVisibility() const (defined in EMotionFX::RangedValueParameter< float, FloatParameter >)EMotionFX::RangedValueParameter< float, FloatParameter >inlineprotected
GetMinValue() const (defined in EMotionFX::RangedValueParameter< float, FloatParameter >)EMotionFX::RangedValueParameter< float, FloatParameter >inline
GetMinValueVisibility() const (defined in EMotionFX::RangedValueParameter< float, FloatParameter >)EMotionFX::RangedValueParameter< float, FloatParameter >inlineprotected
GetName() const (defined in EMotionFX::Parameter)EMotionFX::Parameterinline
GetType() const override (defined in EMotionFX::FloatParameter)EMotionFX::FloatParametervirtual
GetTypeDisplayName() const override (defined in EMotionFX::FloatSliderParameter)EMotionFX::FloatSliderParametervirtual
GetUnboundedMaxValue() (defined in EMotionFX::FloatParameter)EMotionFX::FloatParameterstatic
GetUnboundedMinValue() (defined in EMotionFX::FloatParameter)EMotionFX::FloatParameterstatic
IsNameValid(const AZStd::string &name, AZStd::string *outInvalidCharacters) (defined in EMotionFX::Parameter)EMotionFX::Parameterstatic
m_defaultValue (defined in EMotionFX::DefaultValueParameter< ValueType, Derived >)EMotionFX::DefaultValueParameter< ValueType, Derived >protected
m_descriptionEMotionFX::Parameterprotected
m_hasMaxValue (defined in EMotionFX::RangedValueParameter< float, FloatParameter >)EMotionFX::RangedValueParameter< float, FloatParameter >protected
m_hasMinValue (defined in EMotionFX::RangedValueParameter< float, FloatParameter >)EMotionFX::RangedValueParameter< float, FloatParameter >protected
m_maxValue (defined in EMotionFX::RangedValueParameter< float, FloatParameter >)EMotionFX::RangedValueParameter< float, FloatParameter >protected
m_minValue (defined in EMotionFX::RangedValueParameter< float, FloatParameter >)EMotionFX::RangedValueParameter< float, FloatParameter >protected
m_nameEMotionFX::Parameterprotected
Parameter()=default (defined in EMotionFX::Parameter)EMotionFX::Parameter
Parameter(AZStd::string name, AZStd::string description={}) (defined in EMotionFX::Parameter)EMotionFX::Parameterinlineexplicit
RangedValueParameter(const float &defaultValue, const float &minValue, const float &maxValue, bool hasMinValue=true, bool hasMaxValue=true, AZStd::string name={}, AZStd::string description={}) (defined in EMotionFX::RangedValueParameter< float, FloatParameter >)EMotionFX::RangedValueParameter< float, FloatParameter >inline
Reflect(AZ::ReflectContext *context) (defined in EMotionFX::FloatSliderParameter)EMotionFX::FloatSliderParameterstatic
s_invalidCharacters (defined in EMotionFX::Parameter)EMotionFX::Parameterprotectedstatic
SetDefaultValue(const ValueType &newValue) (defined in EMotionFX::DefaultValueParameter< ValueType, Derived >)EMotionFX::DefaultValueParameter< ValueType, Derived >inline
SetDefaultValueFromAttribute(MCore::Attribute *attribute) override (defined in EMotionFX::FloatParameter)EMotionFX::FloatParametervirtual
SetDescription(const AZStd::string &description) (defined in EMotionFX::Parameter)EMotionFX::Parameterinline
SetHasMaxValue(const bool newValue) (defined in EMotionFX::RangedValueParameter< float, FloatParameter >)EMotionFX::RangedValueParameter< float, FloatParameter >inline
SetHasMinValue(const bool newValue) (defined in EMotionFX::RangedValueParameter< float, FloatParameter >)EMotionFX::RangedValueParameter< float, FloatParameter >inline
SetMaxValue(const float &newValue) (defined in EMotionFX::RangedValueParameter< float, FloatParameter >)EMotionFX::RangedValueParameter< float, FloatParameter >inline
SetMaxValueFromAttribute(MCore::Attribute *attribute) override (defined in EMotionFX::FloatParameter)EMotionFX::FloatParametervirtual
SetMinValue(const float &newValue) (defined in EMotionFX::RangedValueParameter< float, FloatParameter >)EMotionFX::RangedValueParameter< float, FloatParameter >inline
SetMinValueFromAttribute(MCore::Attribute *attribute) override (defined in EMotionFX::FloatParameter)EMotionFX::FloatParametervirtual
SetName(const AZStd::string &name) (defined in EMotionFX::Parameter)EMotionFX::Parameterinline
ValueParameter()=default (defined in EMotionFX::ValueParameter)EMotionFX::ValueParameter
ValueParameter(AZStd::string name, AZStd::string description={}) (defined in EMotionFX::ValueParameter)EMotionFX::ValueParameterinlineexplicit
~Parameter()=default (defined in EMotionFX::Parameter)EMotionFX::Parametervirtual
~ValueParameter() override=default (defined in EMotionFX::ValueParameter)EMotionFX::ValueParameter