Open 3D Engine EMotionFX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
This is the complete list of members for EMotionFX::Importer, including all inherited members.
AttributeEndianConverter typedef | EMotionFX::Importer | |
CheckFileType(const char *filename) | EMotionFX::Importer | |
CheckFileType(MCore::File *file) | EMotionFX::Importer | |
Create() (defined in EMotionFX::Importer) | EMotionFX::Importer | static |
DecreaseReferenceCount() | MCore::RefCounted | |
Delete() (defined in MCore::RefCounted) | MCore::RefCounted | protectedvirtual |
Destroy() | MCore::RefCounted | |
EFileType enum name | EMotionFX::Importer | |
EMotionFXManager (defined in EMotionFX::Importer) | EMotionFX::Importer | friend |
ExtractActorFileInfo(FileInfo *outInfo, const char *filename) const (defined in EMotionFX::Importer) | EMotionFX::Importer | |
ExtractMotionFileInfo(FileInfo *outInfo, const char *filename) const (defined in EMotionFX::Importer) | EMotionFX::Importer | |
FILETYPE_ACTOR enum value | EMotionFX::Importer | |
FILETYPE_ANIMGRAPH enum value | EMotionFX::Importer | |
FILETYPE_MOTION enum value | EMotionFX::Importer | |
FILETYPE_MOTIONSET enum value | EMotionFX::Importer | |
FILETYPE_NODEMAP enum value | EMotionFX::Importer | |
FILETYPE_UNKNOWN enum value | EMotionFX::Importer | |
FindSharedData(AZStd::vector< SharedData * > *sharedDataArray, uint32 type) | EMotionFX::Importer | static |
GetLogDetails() const | EMotionFX::Importer | |
GetLogging() const | EMotionFX::Importer | |
GetReferenceCount() const | MCore::RefCounted | |
IncreaseReferenceCount() | MCore::RefCounted | |
Initializer (defined in EMotionFX::Importer) | EMotionFX::Importer | friend |
LoadActor(MCore::File *f, ActorSettings *settings=nullptr, const char *filename="") | EMotionFX::Importer | |
LoadActor(AZStd::string filename, ActorSettings *settings=nullptr) | EMotionFX::Importer | |
LoadActor(uint8 *memoryStart, size_t lengthInBytes, ActorSettings *settings=nullptr, const char *filename="") | EMotionFX::Importer | |
LoadAnimGraph(AZStd::string, const AZ::ObjectStream::FilterDescriptor &loadFilter=AZ::ObjectStream::FilterDescriptor(nullptr, AZ::ObjectStream::FILTERFLAG_IGNORE_UNKNOWN_CLASSES)) | EMotionFX::Importer | |
LoadAnimGraph(uint8 *memoryStart, size_t lengthInBytes) | EMotionFX::Importer | |
LoadMotion(MCore::File *f, MotionSettings *settings=nullptr) | EMotionFX::Importer | |
LoadMotion(AZStd::string filename, MotionSettings *settings=nullptr) | EMotionFX::Importer | |
LoadMotion(uint8 *memoryStart, size_t lengthInBytes, MotionSettings *settings=nullptr) | EMotionFX::Importer | |
LoadMotionSet(AZStd::string filename, MotionSetSettings *settings=nullptr, const AZ::ObjectStream::FilterDescriptor &loadFilter=AZ::ObjectStream::FilterDescriptor(nullptr, AZ::ObjectStream::FILTERFLAG_IGNORE_UNKNOWN_CLASSES)) | EMotionFX::Importer | |
LoadMotionSet(uint8 *memoryStart, size_t lengthInBytes, MotionSetSettings *settings=nullptr) | EMotionFX::Importer | |
LoadNodeMap(MCore::File *f, NodeMapSettings *settings=nullptr) | EMotionFX::Importer | |
LoadNodeMap(AZStd::string filename, NodeMapSettings *settings=nullptr) | EMotionFX::Importer | |
LoadNodeMap(uint8 *memoryStart, size_t lengthInBytes, NodeMapSettings *settings=nullptr) | EMotionFX::Importer | |
RefCounted() | MCore::RefCounted | |
RegisterChunkProcessor(ChunkProcessor *processorToRegister) | EMotionFX::Importer | |
SetLogDetails(bool detailLoggingActive) | EMotionFX::Importer | |
SetLoggingEnabled(bool enabled) | EMotionFX::Importer | |
StandardAttributeEndianConvert(MCore::Attribute &attribute, MCore::Endian::EEndianType sourceEndianType) | EMotionFX::Importer | static |
~RefCounted() | MCore::RefCounted | virtual |