| AddEventHandler(MotionInstanceEventHandler *eventHandler) | EMotionFX::MotionInstance | |
| AnimGraphMotionNode (defined in EMotionFX::MotionInstance) | EMotionFX::MotionInstance | friend |
| AZ_DEPRECATED(float GetMaxTime() const, "This method has been deprecated. Please use MotionInstance::GetDuration() instead.") | EMotionFX::MotionInstance | |
| AZ_DEPRECATED(void CalcNewTimeAfterUpdate(float timePassed, float *outNewTime) const, "MotionInstance::CalcNewTimeAfterUpdate has been deprecated, please use MotionInstance::CalcPlayStateAfterUpdate(timeDelta).m_currentTime instead.") (defined in EMotionFX::MotionInstance) | EMotionFX::MotionInstance | |
| CalcGlobalTransform(const AZStd::vector< size_t > &hierarchyPath, float timeValue, Transform *outTransform) const (defined in EMotionFX::MotionInstance) | EMotionFX::MotionInstance | |
| CalcPlayState(const PlayStateIn &inState, float timePassed) (defined in EMotionFX::MotionInstance) | EMotionFX::MotionInstance | static |
| CalcPlayStateAfterUpdate(float timePassed) const (defined in EMotionFX::MotionInstance) | EMotionFX::MotionInstance | |
| CalcRelativeTransform(Node *rootNode, float curTime, float oldTime, Transform *outTransform) const (defined in EMotionFX::MotionInstance) | EMotionFX::MotionInstance | |
| ConstructInputPlayState() const (defined in EMotionFX::MotionInstance) | EMotionFX::MotionInstance | |
| Create(Motion *motion, ActorInstance *actorInstance) (defined in EMotionFX::MotionInstance) | EMotionFX::MotionInstance | static |
| Create(void *memLocation, Motion *motion, ActorInstance *actorInstance) (defined in EMotionFX::MotionInstance) | EMotionFX::MotionInstance | static |
| DecreaseReferenceCount() | MCore::RefCounted | |
| Delete() (defined in MCore::RefCounted) | MCore::RefCounted | protectedvirtual |
| Destroy() | MCore::RefCounted | |
| ExtractEvents(float oldTime, float newTime, AnimGraphEventBuffer *outBuffer) (defined in EMotionFX::MotionInstance) | EMotionFX::MotionInstance | |
| ExtractEventsNonLoop(float oldTime, float newTime, AnimGraphEventBuffer *outBuffer) (defined in EMotionFX::MotionInstance) | EMotionFX::MotionInstance | |
| ExtractMotion(Transform &outTrajectoryDelta) (defined in EMotionFX::MotionInstance) | EMotionFX::MotionInstance | |
| ExtractMotionEvents(const PlayStateIn &inState, PlayStateOut &outState, AnimGraphEventBuffer &eventBuffer) const (defined in EMotionFX::MotionInstance) | EMotionFX::MotionInstance | |
| FindMotionLinkData(const Actor *actor) const (defined in EMotionFX::MotionInstance) | EMotionFX::MotionInstance | |
| GetActorInstance() const | EMotionFX::MotionInstance | |
| GetBlendInTime() const | EMotionFX::MotionInstance | |
| GetBlendMode() const | EMotionFX::MotionInstance | |
| GetBlendOutBeforeEnded() const | EMotionFX::MotionInstance | |
| GetCanOverwrite() const | EMotionFX::MotionInstance | |
| GetCurrentTime() const | EMotionFX::MotionInstance | |
| GetCurrentTimeNormalized() const | EMotionFX::MotionInstance | |
| GetCustomData() const | EMotionFX::MotionInstance | |
| GetDeleteOnZeroWeight() const | EMotionFX::MotionInstance | |
| GetDuration() const | EMotionFX::MotionInstance | |
| GetEventHandler(size_t index) const | EMotionFX::MotionInstance | |
| GetEventWeightThreshold() const | EMotionFX::MotionInstance | |
| GetFadeTime() const | EMotionFX::MotionInstance | |
| GetFreezeAtLastFrame() const | EMotionFX::MotionInstance | |
| GetFreezeAtTime() const (defined in EMotionFX::MotionInstance) | EMotionFX::MotionInstance | |
| GetHasEnded() const | EMotionFX::MotionInstance | |
| GetHasLooped() const | EMotionFX::MotionInstance | |
| GetID() const | EMotionFX::MotionInstance | |
| GetIsActive() const | EMotionFX::MotionInstance | |
| GetIsBlending() const | EMotionFX::MotionInstance | |
| GetIsFrozen() const | EMotionFX::MotionInstance | |
| GetIsInPlace() const (defined in EMotionFX::MotionInstance) | EMotionFX::MotionInstance | |
| GetIsMixing() const | EMotionFX::MotionInstance | |
| GetIsOwnedByRuntime() const (defined in EMotionFX::MotionInstance) | EMotionFX::MotionInstance | |
| GetIsPaused() const | EMotionFX::MotionInstance | |
| GetIsPlaying() const | EMotionFX::MotionInstance | |
| GetIsPlayingForever() const | EMotionFX::MotionInstance | |
| GetIsStopping() const | EMotionFX::MotionInstance | |
| GetLastCurrentTime() const | EMotionFX::MotionInstance | |
| GetMaxLoops() const | EMotionFX::MotionInstance | |
| GetMaxPlayTime() const | EMotionFX::MotionInstance | |
| GetMirrorMotion() const | EMotionFX::MotionInstance | |
| GetMotion() const | EMotionFX::MotionInstance | |
| GetMotionEventsEnabled() const | EMotionFX::MotionInstance | |
| GetMotionExtractionEnabled() const | EMotionFX::MotionInstance | |
| GetNumCurrentLoops() const | EMotionFX::MotionInstance | |
| GetNumEventHandlers() const | EMotionFX::MotionInstance | |
| GetNumLastLoops() const (defined in EMotionFX::MotionInstance) | EMotionFX::MotionInstance | |
| GetPlayMode() const | EMotionFX::MotionInstance | |
| GetPlaySpeed() const | EMotionFX::MotionInstance | |
| GetPriorityLevel() const | EMotionFX::MotionInstance | |
| GetReferenceCount() const | MCore::RefCounted | |
| GetRetargetingEnabled() const | EMotionFX::MotionInstance | |
| GetSubPool() const (defined in EMotionFX::MotionInstance) | EMotionFX::MotionInstance | |
| GetTargetWeight() const | EMotionFX::MotionInstance | |
| GetTimeDifToLoopPoint() const | EMotionFX::MotionInstance | |
| GetTotalPlayTime() const | EMotionFX::MotionInstance | |
| GetWeight() const | EMotionFX::MotionInstance | |
| IncreaseReferenceCount() | MCore::RefCounted | |
| InitFromPlayBackInfo(const PlayBackInfo &info, bool resetCurrentPlaytime=true) | EMotionFX::MotionInstance | |
| MotionInstancePool (defined in EMotionFX::MotionInstance) | EMotionFX::MotionInstance | friend |
| OnChangedActiveState() | EMotionFX::MotionInstance | |
| OnChangedPauseState() | EMotionFX::MotionInstance | |
| OnDeleteMotionInstance() | EMotionFX::MotionInstance | |
| OnEvent(const EventInfo &eventInfo) const | EMotionFX::MotionInstance | |
| OnHasLooped() | EMotionFX::MotionInstance | |
| OnHasReachedMaxNumLoops() | EMotionFX::MotionInstance | |
| OnHasReachedMaxPlayTime() | EMotionFX::MotionInstance | |
| OnIsFrozenAtLastFrame() | EMotionFX::MotionInstance | |
| OnQueueMotionInstance(PlayBackInfo *info) | EMotionFX::MotionInstance | |
| OnStartBlending() | EMotionFX::MotionInstance | |
| OnStartMotionInstance(PlayBackInfo *info) | EMotionFX::MotionInstance | |
| OnStop() | EMotionFX::MotionInstance | |
| OnStopBlending() | EMotionFX::MotionInstance | |
| Pause() | EMotionFX::MotionInstance | |
| ProcessEvents(float oldTime, float newTime) (defined in EMotionFX::MotionInstance) | EMotionFX::MotionInstance | |
| ProcessMotionEvents(const PlayStateIn &inState, PlayStateOut &outState) const (defined in EMotionFX::MotionInstance) | EMotionFX::MotionInstance | |
| RefCounted() | MCore::RefCounted | |
| RemoveAllEventHandlers() | EMotionFX::MotionInstance | |
| RemoveEventHandler(MotionInstanceEventHandler *eventHandler) | EMotionFX::MotionInstance | |
| RepositioningLayerPass (defined in EMotionFX::MotionInstance) | EMotionFX::MotionInstance | friend |
| ResetTimes() (defined in EMotionFX::MotionInstance) | EMotionFX::MotionInstance | |
| Rewind() | EMotionFX::MotionInstance | |
| SetBlendMode(EMotionBlendMode mode) | EMotionFX::MotionInstance | |
| SetBlendOutBeforeEnded(bool enabled) | EMotionFX::MotionInstance | |
| SetCanOverwrite(bool canOverwrite) | EMotionFX::MotionInstance | |
| SetCurrentTime(float time, bool resetLastTime=true) | EMotionFX::MotionInstance | |
| SetCurrentTimeNormalized(float normalizedTimeValue) | EMotionFX::MotionInstance | |
| SetCustomData(void *customDataPointer) | EMotionFX::MotionInstance | |
| SetDeleteOnZeroWeight(bool deleteOnZeroWeight) | EMotionFX::MotionInstance | |
| SetEventWeightThreshold(float weightThreshold) | EMotionFX::MotionInstance | |
| SetFadeTime(float fadeTime) | EMotionFX::MotionInstance | |
| SetFreezeAtLastFrame(bool enabled) | EMotionFX::MotionInstance | |
| SetFreezeAtTime(float timeInSeconds) (defined in EMotionFX::MotionInstance) | EMotionFX::MotionInstance | |
| SetIsActive(bool enabled) | EMotionFX::MotionInstance | |
| SetIsFrozen(bool isFrozen) | EMotionFX::MotionInstance | |
| SetIsInPlace(bool inPlace) (defined in EMotionFX::MotionInstance) | EMotionFX::MotionInstance | |
| SetIsOwnedByRuntime(bool isOwnedByRuntime) | EMotionFX::MotionInstance | |
| SetLastCurrentTime(float timeInSeconds) (defined in EMotionFX::MotionInstance) | EMotionFX::MotionInstance | |
| SetMaxLoops(AZ::u32 numLoops) | EMotionFX::MotionInstance | |
| SetMaxPlayTime(float playTime) | EMotionFX::MotionInstance | |
| SetMirrorMotion(bool enabled) | EMotionFX::MotionInstance | |
| SetMixMode(bool mixModeEnabled) | EMotionFX::MotionInstance | |
| SetMotion(Motion *motion) (defined in EMotionFX::MotionInstance) | EMotionFX::MotionInstance | |
| SetMotionEventsEnabled(bool enabled) | EMotionFX::MotionInstance | |
| SetMotionExtractionEnabled(bool enable) | EMotionFX::MotionInstance | |
| SetNumCurrentLoops(AZ::u32 numCurrentLoops) | EMotionFX::MotionInstance | |
| SetNumLastLoops(AZ::u32 numCurrentLoops) (defined in EMotionFX::MotionInstance) | EMotionFX::MotionInstance | |
| SetPause(bool pauseEnabled) | EMotionFX::MotionInstance | |
| SetPlayMode(EPlayMode mode) | EMotionFX::MotionInstance | |
| SetPlaySpeed(float speed) | EMotionFX::MotionInstance | |
| SetPlayState(const PlayStateIn &inState, const PlayStateOut &outState, bool triggerEvents) (defined in EMotionFX::MotionInstance) | EMotionFX::MotionInstance | |
| SetPriorityLevel(AZ::u32 priorityLevel) | EMotionFX::MotionInstance | |
| SetRetargetingEnabled(bool enabled) | EMotionFX::MotionInstance | |
| SetTotalPlayTime(float playTime) | EMotionFX::MotionInstance | |
| SetWeight(float targetWeight, float blendTimeInSeconds=0) | EMotionFX::MotionInstance | |
| Stop(float fadeOutTime) | EMotionFX::MotionInstance | |
| Stop() | EMotionFX::MotionInstance | |
| UnPause() | EMotionFX::MotionInstance | |
| Update(float timePassed) | EMotionFX::MotionInstance | |
| UpdateByTimeValues(float oldTime, float newTime, AnimGraphEventBuffer *outEventBuffer) | EMotionFX::MotionInstance | |
| UpdateTime(float timePassed) | EMotionFX::MotionInstance | |
| ~RefCounted() | MCore::RefCounted | virtual |