| AddLayerPass(LayerPass *newPass) | EMotionFX::MotionLayerSystem | |
| AddMotionInstance(MotionInstance *instance) | EMotionFX::MotionSystem | |
| AddMotionQueue(MotionQueue *motionQueue) | EMotionFX::MotionSystem | |
| CheckIfIsPlayingMotion(Motion *motion, bool ignorePausedMotions=false) const | EMotionFX::MotionSystem | |
| CheckIfIsValidMotionInstance(MotionInstance *instance) const | EMotionFX::MotionSystem | |
| Create(ActorInstance *actorInstance) | EMotionFX::MotionLayerSystem | static |
| CreateMotionInstance(Motion *motion, PlayBackInfo *info) | EMotionFX::MotionSystem | protected |
| DecreaseReferenceCount() | MCore::RefCounted | |
| Delete() (defined in MCore::RefCounted) | MCore::RefCounted | protectedvirtual |
| Destroy() | MCore::RefCounted | |
| FindFirstNonMixingMotionInstance() const override | EMotionFX::MotionLayerSystem | virtual |
| FindInsertPos(size_t priorityLevel) const | EMotionFX::MotionLayerSystem | |
| GetActorInstance() const | EMotionFX::MotionSystem | |
| GetIsPlaying() const | EMotionFX::MotionSystem | |
| GetLayerPass(size_t index) const | EMotionFX::MotionLayerSystem | |
| GetMotionInstance(size_t nr) const | EMotionFX::MotionSystem | |
| GetMotionQueue() const | EMotionFX::MotionSystem | |
| GetNumLayerPasses() const | EMotionFX::MotionLayerSystem | |
| GetNumMotionInstances() const | EMotionFX::MotionSystem | |
| GetReferenceCount() const | MCore::RefCounted | |
| GetType() const override | EMotionFX::MotionLayerSystem | virtual |
| GetTypeString() const override | EMotionFX::MotionLayerSystem | virtual |
| IncreaseReferenceCount() | MCore::RefCounted | |
| InsertLayerPass(size_t insertPos, LayerPass *pass) | EMotionFX::MotionLayerSystem | |
| m_actorInstance | EMotionFX::MotionSystem | protected |
| m_motionInstances | EMotionFX::MotionSystem | protected |
| m_motionQueue | EMotionFX::MotionSystem | protected |
| MotionSystem(ActorInstance *actorInstance) | EMotionFX::MotionSystem | protected |
| PlayMotion(Motion *motion, class PlayBackInfo *info=nullptr) | EMotionFX::MotionSystem | virtual |
| PlayMotion(MotionInstance *motionInsance, class PlayBackInfo *info=nullptr) | EMotionFX::MotionSystem | virtual |
| RefCounted() | MCore::RefCounted | |
| RemoveAllLayerPasses(bool delFromMem=true) | EMotionFX::MotionLayerSystem | |
| RemoveLayerPass(size_t nr, bool delFromMem=true) | EMotionFX::MotionLayerSystem | |
| RemoveLayerPass(LayerPass *pass, bool delFromMem=true) | EMotionFX::MotionLayerSystem | |
| RemoveLayersBelow(MotionInstance *source) | EMotionFX::MotionLayerSystem | |
| RemoveMotion(size_t nr, bool deleteMem=true) | EMotionFX::MotionSystem | |
| RemoveMotion(MotionInstance *motion, bool delMem=true) | EMotionFX::MotionSystem | |
| RemoveMotionInstance(MotionInstance *instance) | EMotionFX::MotionSystem | virtual |
| RemoveRepositioningLayerPass() | EMotionFX::MotionLayerSystem | |
| SetMotionQueue(MotionQueue *motionQueue) | EMotionFX::MotionSystem | |
| StopAllMotions() | EMotionFX::MotionSystem | |
| StopAllMotions(Motion *motion) | EMotionFX::MotionSystem | |
| TYPE_ID enum value (defined in EMotionFX::MotionLayerSystem) | EMotionFX::MotionLayerSystem | |
| Update(float timePassed, bool updateNodes) override | EMotionFX::MotionLayerSystem | virtual |
| UpdateMotionInstances(float timePassed) | EMotionFX::MotionSystem | protected |
| UpdateMotionTree() | EMotionFX::MotionLayerSystem | |
| ~MotionSystem() | EMotionFX::MotionSystem | protectedvirtual |
| ~RefCounted() | MCore::RefCounted | virtual |