Open 3D Engine EMotionFX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for EMotionFX::MotionQueue, including all inherited members.
AddEntry(const QueueEntry &motion) | EMotionFX::MotionQueue | |
ClearAllEntries() | EMotionFX::MotionQueue | |
Create(ActorInstance *actorInstance, MotionSystem *motionSystem) | EMotionFX::MotionQueue | static |
DecreaseReferenceCount() | MCore::RefCounted | |
Delete() (defined in MCore::RefCounted) | MCore::RefCounted | protectedvirtual |
Destroy() | MCore::RefCounted | |
GetEntry(size_t nr) | EMotionFX::MotionQueue | |
GetFirstEntry() | EMotionFX::MotionQueue | |
GetNumEntries() const | EMotionFX::MotionQueue | |
GetReferenceCount() const | MCore::RefCounted | |
IncreaseReferenceCount() | MCore::RefCounted | |
PlayNextMotion() | EMotionFX::MotionQueue | |
RefCounted() | MCore::RefCounted | |
RemoveEntry(size_t nr) | EMotionFX::MotionQueue | |
RemoveFirstEntry() | EMotionFX::MotionQueue | |
ShouldPlayNextMotion() | EMotionFX::MotionQueue | |
Update() | EMotionFX::MotionQueue | |
~RefCounted() | MCore::RefCounted | virtual |