This is the complete list of members for EMotionFX::MotionSet, including all inherited members.
| AddChildSet(MotionSet *motionSet) | EMotionFX::MotionSet | |
| AddMotionEntry(MotionEntry *motionEntry) | EMotionFX::MotionSet | |
| BuildIdStringList(AZStd::vector< AZStd::string > &idStrings) const | EMotionFX::MotionSet | |
| Clear() | EMotionFX::MotionSet | |
| ConstructMotionFilename(const MotionEntry *motionEntry) (defined in EMotionFX::MotionSet) | EMotionFX::MotionSet | |
| FindMotionEntry(const Motion *motion) const | EMotionFX::MotionSet | |
| FindMotionEntryById(const AZStd::string &motionId) const (defined in EMotionFX::MotionSet) | EMotionFX::MotionSet | |
| FindRootMotionSet() const | EMotionFX::MotionSet | |
| GetAutoUnregister() const | EMotionFX::MotionSet | |
| GetCallback() const (defined in EMotionFX::MotionSet) | EMotionFX::MotionSet | |
| GetChildSet(size_t index) const | EMotionFX::MotionSet | |
| GetDirtyFlag() const | EMotionFX::MotionSet | |
| GetFilename() const | EMotionFX::MotionSet | |
| GetFilenameString() const | EMotionFX::MotionSet | |
| GetID() const | EMotionFX::MotionSet | |
| GetIsOwnedByAsset() const (defined in EMotionFX::MotionSet) | EMotionFX::MotionSet | |
| GetIsOwnedByRuntime() const (defined in EMotionFX::MotionSet) | EMotionFX::MotionSet | |
| GetMotionEntries() const (defined in EMotionFX::MotionSet) | EMotionFX::MotionSet | |
| GetName() const | EMotionFX::MotionSet | |
| GetNameString() const | EMotionFX::MotionSet | |
| GetNumChildSets() const | EMotionFX::MotionSet | |
| GetNumMorphMotions() const | EMotionFX::MotionSet | |
| GetNumMotionEntries() const | EMotionFX::MotionSet | inline |
| GetParentSet() const | EMotionFX::MotionSet | |
| LoadFromBuffer(const void *buffer, const AZStd::size_t length, AZ::SerializeContext *context) (defined in EMotionFX::MotionSet) | EMotionFX::MotionSet | static |
| LoadFromFile(const AZStd::string &filename, AZ::SerializeContext *context, const AZ::ObjectStream::FilterDescriptor &loadFilter=AZ::ObjectStream::FilterDescriptor(nullptr, AZ::ObjectStream::FILTERFLAG_IGNORE_UNKNOWN_CLASSES)) (defined in EMotionFX::MotionSet) | EMotionFX::MotionSet | static |
| LoadMotion(MotionEntry *entry) const | EMotionFX::MotionSet | |
| Log() (defined in EMotionFX::MotionSet) | EMotionFX::MotionSet | |
| MotionEntries typedef | EMotionFX::MotionSet | |
| MotionSet() | EMotionFX::MotionSet | |
| MotionSet(const char *name, MotionSet *parent=nullptr) | EMotionFX::MotionSet | |
| Preload() | EMotionFX::MotionSet | |
| RecursiveFindMotionById(const AZStd::string &motionId, bool loadOnDemand=true) const (defined in EMotionFX::MotionSet) | EMotionFX::MotionSet | |
| RecursiveFindMotionEntryById(const AZStd::string &motionId) const (defined in EMotionFX::MotionSet) | EMotionFX::MotionSet | |
| RecursiveFindMotionSetByName(const AZStd::string &motionSetName, bool isOwnedByRuntime=false) const (defined in EMotionFX::MotionSet) | EMotionFX::MotionSet | |
| RecursiveGetMotions(AZStd::unordered_set< Motion * > &childMotions) const | EMotionFX::MotionSet | |
| RecursiveGetMotionSets(AZStd::vector< const MotionSet * > &childMotionSets, bool isOwnedByRuntime=false) const | EMotionFX::MotionSet | |
| Reflect(AZ::ReflectContext *context) (defined in EMotionFX::MotionSet) | EMotionFX::MotionSet | static |
| Reload() | EMotionFX::MotionSet | |
| RemoveChildSetByID(uint32 childSetID) | EMotionFX::MotionSet | |
| RemoveMotionEntry(MotionEntry *motionEntry) | EMotionFX::MotionSet | |
| ReserveMotionEntries(size_t numMotionEntries) | EMotionFX::MotionSet | |
| SaveToFile(const AZStd::string &filename, AZ::SerializeContext *context) const (defined in EMotionFX::MotionSet) | EMotionFX::MotionSet | |
| SetAutoUnregister(bool enabled) | EMotionFX::MotionSet | |
| SetCallback(MotionSetCallback *callback, bool delExistingOneFromMem=true) (defined in EMotionFX::MotionSet) | EMotionFX::MotionSet | |
| SetDirtyFlag(bool dirty) | EMotionFX::MotionSet | |
| SetFilename(const char *filename) | EMotionFX::MotionSet | |
| SetID(uint32 id) | EMotionFX::MotionSet | |
| SetIsOwnedByAsset(bool isOwnedByAsset) | EMotionFX::MotionSet | |
| SetIsOwnedByRuntime(bool isOwnedByRuntime) | EMotionFX::MotionSet | |
| SetMotionEntryId(MotionEntry *motionEntry, const AZStd::string &newMotionId) | EMotionFX::MotionSet | |
| SetName(const char *name) | EMotionFX::MotionSet | |
| ~MotionSet() | EMotionFX::MotionSet | virtual |